Forum Discussion
6 years ago
They need to add wookie synergy into CWC lead.
Leader · Level 8
Wookiee Resolve
All allies have +50 Defense, and a 50% chance to gain Defense Up for 3 turns whenever they are damaged. Wookie allies have +66 tenacity, and a 66% chance to gain tenacity Up for 3 turns whenever they are damaged. Whenever a wookie ally uses a zeta'd ability the cool downs of all wookie allies are reset and all allies gain 1 stack of furball.
Furball: Wookies gain defense equal to their potency. Wookies gain 10% crit damage or all stacks of furball on wookie allies. Wookies gain 5% crit avoidance for all stacks of furball on all allies. Furball can not be dispelled on Wookies Ewoks and Wampa.
Leader · Level 8
Wookiee Resolve
All allies have +50 Defense, and a 50% chance to gain Defense Up for 3 turns whenever they are damaged. Wookie allies have +66 tenacity, and a 66% chance to gain tenacity Up for 3 turns whenever they are damaged. Whenever a wookie ally uses a zeta'd ability the cool downs of all wookie allies are reset and all allies gain 1 stack of furball.
Furball: Wookies gain defense equal to their potency. Wookies gain 10% crit damage or all stacks of furball on wookie allies. Wookies gain 5% crit avoidance for all stacks of furball on all allies. Furball can not be dispelled on Wookies Ewoks and Wampa.
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
22,725 PostsLatest Activity: 2 days agoRelated Posts
Recent Discussions
- 5 days ago
- 6 days ago