Forum Discussion
7 years ago
"Strubz;c-1518191" wrote:
What struck me the most from the video and got me thinking wasn't about mod management. It was when they (CG) said they wanted to change the "mod meta" away from speed.
I've been thinking about it for an hour and I don't know how that is possible without a complete overhaul of how mods and really how the entire game works.
Does anyone have any thoughts on this? How could you possibly change the "mod meta" to not be speed?
As they said it would have to be done with " new mods" so either new type or higher dot count. The simplest solution would be to freeze speed primarily and secondaries where they are now and increase all other stats as they did when we saw 6 and 7 dot mods previously. That would start to pull the trend in a different direction.
The other possibility is new mod types or even "status effect" mods. Mods with add X ability at Y% to basic would be interesting, stun, daze, DOT...ext. with the Y being what is upgraded or RNG controlled. I'm not sure that would be as effective but it could be interesting.
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
22,726 PostsLatest Activity: 2 days agoRelated Posts
Recent Discussions
- 2 days ago
- 3 days ago
- 4 days ago