Forum Discussion

vertigo48's avatar
6 years ago

GBA and how stats/modding affect Brute (Questions)

Hola! Thanks for reading. I hope this isn't a repost, but the title says most of it. How do the Brute's stats scale compared to GBA? And do we even have access to any sort of base stats? How will modding GBA(i.e. 6-dots) affect the Brute? I ran this past my guild and it seems nobody could find any answers so here we are. Dev response would be much appreciated! I couldn't find anything either :(
  • Vaderizer's avatar
    Vaderizer
    Seasoned Newcomer
    Honestly I'm fine not knowing. All I need to know is "bigger numbarz = more smashy smash" and I like it that way.
  • Nobody knows and they aren't telling us, though I wish they would: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/209302/geonosian-brute-stats#latest
  • I would definitely like the answer to this as well. We can’t mod our GBA correctly till we know how it scales
  • The most likely scenario is that they adopted a rating system similar to how pilots contribute to crew power in ships (which can be seen here https://www.reddit.com/r/SWGalaxyOfHeroes/comments/5f433c/explanation_of_how_ship_stats_work_and_data_tables/ )

    So a certain amount of rating for each level increase of each skill, each character level increase, each level increase of each mod, the rarity (4,5,6) of each mod, and each piece of gear equipped. The final tally of all those numbers will be multiplied by an attribute modifier which determines the final ability total.

    This means that how Brute's stats increase will be entirely dependent on how maxed brood alpha is in every way, but not at all dependent upon what stats are on the mods you put on her.

    Now I don't know this for sure, but I'd be amazed if it worked any other way for 3 reasons:
    1. They already have that setup in place and they can extremely shorten code writing time by borrowing from it.
    2. Why would they want you to choose to mod for brute or for Alpha? No, they'd want you to mod alpha for alpha.
    3. This really is the best way to conjoin the growth of 2 entities in this type of game that I've ever seen.

    PS I find it irritating that ever since swgoh.gg discovered the attribute modifiers for ships the ship stats are very inaccurate.
  • It wouldn't be that amazing to imagine they could round up brood's stats and give them to the brute.
    Pretty easy to do compared to ships since they have the same attributes.
    But I guess a "standardized" summoned unit is better.
  • "NikoSWGoH;c-1924279" wrote:
    It wouldn't be that amazing to imagine they could round up brood's stats and give them to the brute.
    Pretty easy to do compared to ships since they have the same attributes.
    But I guess a "standardized" summoned unit is better.


    The auto modder tells you what stats to put on Brood. They just made the dude with the idea for him to lead Geo osia s, so I imagine the stat recommendations are spot on and best support the brute
  • kiar1404's avatar
    kiar1404
    New Spectator
    Sorry for answer to an old thread - but maybe someone needs this information:
    I have a CLS with 51k hp and 55k prot
    Building a squad with CLS, Han, Chewy, Thrawn and GBA with 74k/104k
    Now starting a fight, the brute got guard from Chewy.
    After modding GBA to 80k/140k - CLS got guard.
    So I think brute gets half of the HP/Prot of GBA
  • He gets half the health but none of the protection. This is an old video. I’m pretty sure these base stats (premod stats) are for G12. I never redid it for G13.

    https://m.youtube.com/watch?v=If8M8n8gGDQ