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8 years ago
In a similiar fashion, lets go down the list
That is not how mathematics work. It is also why I phrased it as 'bonus DAMAGE increased by 50%'.
10% increased by 50% is 15%. And 30% of the total health+protection on top of his current basic damage is a worthwhile yet balanced boost. Because of the scaling. I did however forget to add small text that this bonus damage is counted separately and cannot critically strike. So I'll add that now.
Again, you have misread the description. It PREVENTS any other means of turn meter GAIN for this ability. That means when HK47 is active as a leader he won't be gaining 75% turn meter per critical hit.
It also allows the ability to be used in the same fashion outside of a droid team. No where does it state it renders him immune from shock and daze and other other means of stopping turn meter gain.
And yes, it would simply dispel buffs which last for one turn or have one turn remaining, the idea is to allow him to chain this ability to an extent and prevent it being abused and using it in an endless loop- Because he will eventually dispel all positive defensive abilities and no longer reduce the cool down.
Not really, sabotage is an updated version of expose. Because it actually takes into account the new protection system and mods and would be much more devastating. I assume you believe it only deals damage to a character's protection bar Again you would be incorrect. It deals damage to the target regardless if they have protection or just flat health remaining. But deals damage equal to 15% of the targets maximum protection value. My Magnaguard has 45504 protection. 15% of that is 6,825.6. More proof sabotaging Magnaguard is not as bad as you think. Because in combination with the indispellable buffs he gets, combined with the Magnaguard rework basically means his basic is guaranteed to inflict speed down and offence down for two turns on a counter attack. Coupled with his fresh new counter attack chance means he will be debuffing more targets and gaining more turn meter if you use hk... you guys need to start reading things as a whole and at least attempting to see the synergy between them. And like I said. Grievous doesn't care, he wants to live at the expensive of his bodyguards.
"Zombie961;c-1068922" wrote:
Grievous: furious assult- 10% max total of health AND protection?! with it hopping up to 60%? And on a basic? This is insanity, if it was 10% of max health on a buffed enemy and/or a republic enemy maybe.
That is not how mathematics work. It is also why I phrased it as 'bonus DAMAGE increased by 50%'.
10% increased by 50% is 15%. And 30% of the total health+protection on top of his current basic damage is a worthwhile yet balanced boost. Because of the scaling. I did however forget to add small text that this bonus damage is counted separately and cannot critically strike. So I'll add that now.
"Zombie961;c-1068922" wrote:
Grievous wounds- I dig it, but having it bypass any means of stopping turn meter gain is a pointless way to give him super speed, having abilities like daze and shock are good to prevent excess meter gain, also how would it work with buffs that'll only last 1 turn? Dispel them? If so why not just give it a dispel chance?
Again, you have misread the description. It PREVENTS any other means of turn meter GAIN for this ability. That means when HK47 is active as a leader he won't be gaining 75% turn meter per critical hit.
It also allows the ability to be used in the same fashion outside of a droid team. No where does it state it renders him immune from shock and daze and other other means of stopping turn meter gain.
And yes, it would simply dispel buffs which last for one turn or have one turn remaining, the idea is to allow him to chain this ability to an extent and prevent it being abused and using it in an endless loop- Because he will eventually dispel all positive defensive abilities and no longer reduce the cool down.
"Zombie961;c-1068922" wrote:
Sinister laugh-sabotage is a pointless Debuff, just stick to expose and you'd really be shooting your own Magnaguard in the foot for an ability you can use regularly
Not really, sabotage is an updated version of expose. Because it actually takes into account the new protection system and mods and would be much more devastating. I assume you believe it only deals damage to a character's protection bar Again you would be incorrect. It deals damage to the target regardless if they have protection or just flat health remaining. But deals damage equal to 15% of the targets maximum protection value. My Magnaguard has 45504 protection. 15% of that is 6,825.6. More proof sabotaging Magnaguard is not as bad as you think. Because in combination with the indispellable buffs he gets, combined with the Magnaguard rework basically means his basic is guaranteed to inflict speed down and offence down for two turns on a counter attack. Coupled with his fresh new counter attack chance means he will be debuffing more targets and gaining more turn meter if you use hk... you guys need to start reading things as a whole and at least attempting to see the synergy between them. And like I said. Grievous doesn't care, he wants to live at the expensive of his bodyguards.
"Zombie961;c-1068922" wrote:
Supreme commander- pointless ability to give a character a sixth ability, if you insist he has a health boost per ally, 1. Make it separtists only, only ally droids he interacted with where separatists
Tactical retreat- still fine but instead of creating a new buff "negative effect immunity" just have tenacity up
Short and simple. I split them up so you didn't have one unique ability with a massive wall of text. I mean cmon. You're going to complain at an ability being split into two slightly better more interesting versions?"Zombie961;c-1068922" wrote:
Magnaguard;
Electro-staff assault- instead of "the opposite of whatever buff Magnaguard has" why not shock, stun, or even stagger? Something that would make sence with the weapon he uses.
Because stun would be op and the others are unoriginal. Allowing him to inflict the opposite of any buff he has works with his in game text 'becomes devastating when ignored.' As he would be self reliant with his own speed up and offence up. Hitting him would still reset him back to his normal %chance to inflict offence down unless he was buffed by someone else (grievous new laugh for example.)"Zombie961;c-1068922" wrote:
Disruption- why make a 50/50 thing? Why not have something like; "this attack has a 50% chance to remove 30% turn meter (this turn meter can't be removed), this attack deals double damage to debuffed enemies. In addition magnagiard gains 30% turn meter for each enemy thay evades this attack"
Fixed Rng, his ability would definitely do one of the two. Which makes it disrupting. Not 'a chance to be a disrupting strike. Also I like the fact he has potential to be an if evasion killer. Lord knows how annoying any evade meta is. I could have just slapped 'dispell any evade based buff and cannot be evaded' on it. But that is not intuitive, does. It bring any form of counter play to the tables and is not fun."Zombie961;c-1068922" wrote:
Relentless assult- why not just make it either Magnaguard counters whenever grievous' is damaged. Or something like deathtrooper when he gains turn meter whenever grievous is damaged?
For balance reasons. Someone aoes - Magnaguard had a CHANCE to counter twice. Not 'Magnaguard is guaranteed to counter twice and if you use hk lead he automatically gains 100% turn meter.
There, should should have provided an enormous amount of insight into the workings of this rework.
By god I hope so because that took ages to type on a phone.
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