Forum Discussion
8 years ago
"Wholf;d-110115" wrote:
So apparently you are beyond being able to convince and clearly a troll, as you clearly have no idea. You think that the Zeta is a one turn cool down when it clearly states 'per enemy'.
You think think the Zeta is a useless way of needing an ability that does not currently exist. Even though it clearly broadens the spectrum and allows his use in other teams. Still does more damage as it could now be chained up to three times inflicting both health down and defence down. But yes. It is a pointless nerf.
I think it is beyond obvious you are trolling. Because you want everything to be better but simultaneously don't want a better expose... Logic.
Unlike you I don't want the duo I still use every day to be the next chase or maul. I want them to balance the current meta. Not create another
"Wholf;d-110115" wrote:
Grievous wounds:deals physical damage to all enemies, applying health down for two turns (cannot be resisted)
Zeta: Cool down reduced to 3 turns.
this abilty does exsist, I don't know what you mean. And if it's such a worry that he'll get numerous AoEs off maybe not give it a way that can be so easily abused, and I don't want a pointless Debuff when we already DoT, burning, expose, deathmark, and health down to make killing enemy easier. Finally the only way a meta becomes balance is when a new one in introduced that isn't reliant on RNG, much like the current Maul dodging
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