4 years ago
General Hux: Speed Glitch
Hi All, For a while now, when I am facing a SLKR team with Hux, even if my own Hux is faster, my opponent Hux always goes before mine. How so? Here is one example: My Team SLKR: 516 Sp...
"chionophile;c-2219463" wrote:"UdalCuain;c-2218939" wrote:"cournojo;c-2218937" wrote:"UdalCuain;c-2218934" wrote:
Hux on the enemy team has an effective starting speed of 338 (271 / 0.8) due to the 20% TM gain from getting Advantage at the start of battle.
Your Hux isn't getting this gain as the opposing team is full First Order, so the enemy Hux is blocking your team gaining bonus TM.
20% TM of 271 is giving 54.2. So 271+54=325 not 338.
That's not how you calculate it. You are working out 20% of his speed, which is wrong.
Hux needs 80% TM to take a turn. So you take his speed and divide it by 0.8 to give you the effective starting speed for the initial turn.
That puts the enemy Hux at an effective speed of 338.75 speed for the first turn.
If your Hux was 340 speed he would go first out of the two. Failing that, run full FO and your Hux will go first after they block the TM gain of each other.
The bolded part actually isn't true either. You're forgetting that Kylo gives +30 speed with his lead. The actual numbers are 357 for OP's Hux and 301 for the opposing Hux. With the TM boost, the opposing Hux is at 376.
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