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- I currently have Protection right now, but i notice he can get stunned a bunch. Guess if his protection is high and he doesn't do a ton of damage.... just let him stand there a take it?
- Tried several strategies on Kenobi, like anything in this game, speed is what matters.
With so many toons at meta that can stun/buff immunity, general must be fast to take at least one turn to clean. Made some tests, put all tenacity mods, plus tenacity at cross, but as always, need to rely too much on rng. The same goes for extra protection, stun once, ur strategy is gone!
To be better than speed, mod protection should be 50% and health around 15%, otherwise doesn't matter what u try, speed is the king. - Since I don't have GK, I won't vote. However, GK does best with no mods equipped. Trust me ;)
- I would prefer a protection one because I don't run zBarris or Hermit Yoda, if I was there would be a health cross on him.
- Tenacity is essentially a worthless stat to upgrade.
- I would say either protection or speed, tenacity is not worth until u can stack something like 70% or so...
- Tenacity is essentially useless.
- Speed is the bottom line here, as many would agree.
- I meant to vote protection.
GK’s job is to taunt and soak up a lot of damage. I give him all the health and protection I can. - Protection primary with speed secondary. Tenacity is worthless in this game, just a pointless stat that does nothing the way it's coded. The only time it's ever worthwhile if you're +100% or something from CLS or Thrawn.
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