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"Kisakee;c-1978123" wrote:
I think you don't get the intention.. The plan is do NOT let him fall to zero Protection.
I dont think you get the intention of the character itself.- Upgrade level 2:
- I’d rather have the bonuses he gets from being in an all 501st team.
- Counter Chance and Bonus Crit Damage? That isn't helping at all when he's downed within no time.
- Well, I'd say if you have 4 zetas on hand, then yes.
- Oh, i do know that there will be some folks in my arena that will have him ready in no time. Especially the one and only Mister Whale:
:# "Kisakee;c-1978086" wrote:
Counter Chance and Bonus Crit Damage? That isn't helping at all when he's downed within no time.
You might want to keep reading. You are missing things."JacenRoe;c-1978098" wrote:
"Kisakee;c-1978086" wrote:
Counter Chance and Bonus Crit Damage? That isn't helping at all when he's downed within no time.
You might want to keep reading. You are missing things.
Even with Bonus Protection and extra Defense he's not able to restore Protection while being in attack mode."Kisakee;c-1978100" wrote:
"JacenRoe;c-1978098" wrote:
"Kisakee;c-1978086" wrote:
Counter Chance and Bonus Crit Damage? That isn't helping at all when he's downed within no time.
You might want to keep reading. You are missing things.
Even with Bonus Protection and extra Defense he's not able to restore Protection while being in attack mode.
He doesn’t have to. He will only do massive damage on 100% counter chance with his forced, undispellable taunt when he is in a full 501st team. He will have less bonus defense, tenacity and protection for every 501st ally you take out of the team to start.
When he loses protection (which he absolutely will even with one of those tech items) he removes that tech item from himself when he meditates. And characters can only have one to begin with.
Edit: Here is a quote from the developer insight post.
Q: How does the new keyword “Remove” come into play with the Advance and Cover mechanics?
CG_ParkingInstructor: We’ve used dispel in the past for characters that need to remove debuffs but General Skywalker has the special keyword, Remove. This will remove all status effects, including un-dispellable effects. This was necessary for the mechanics of General Skywalker’s kit and given the legendary nature of General Skywalker’s abilities, we felt it made sense in this rare case but this is not something we plan to use in future character kits.- I think you don't get the intention.. The plan is do NOT let him fall to zero Protection.
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