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scuba75
5 years agoSeasoned Rookie
"BobcatSkywalker;c-2175208" wrote:"scuba;c-2175046" wrote:"Ultra;c-2175020" wrote:"Kyno;c-2175007" wrote:
@scuba this is the video you said were referencing, this is pre TM change?
The GG mechanic interaction being discussed has been going on before the recent TM change fyi
In that case here is the raid version I saw where, as I say under player control the 2 turns don't happen
https://youtu.be/7JPOH60FoXM?t=571
~9:31 in the video
The damage is starting at the start of the turn. The delay cause by user action required is enought to not give the back to back turns
Also the cool downs are not reset even though b1 has died allegedly to damage taken at the start of GG turn but who knows what order of operations CG is applying... It seems like GG turn started so abilities are on cool down then b1 dies at the start (but during the turn) so the abilities are not reset since they were on cool down at the start of his turn. If this is the case GG has full turn meter when the bonus turn is applied and a bonus turn is simply 100% tm so nothing would happen since he is already full. This is what we see under player control.
It's interesting GG only takes 2 turns on defense, and only 1 turn when on offense during the exact same event sequence. This surely can't be wai...
Yeah that is what I am seeing 2 different outomes for same scenario depending on where it is done (offense or defense).
I think on offense if it was on auto you would see something similar because it would remove the delay between start of turn and start of move
Best guess is start of move and b1 getting destroyed are happening in parallel on defense.
Kind of how old ben would regain taunt when fractured, fracture was applying at same time as taunt returning so you had a fractured unit with a buff
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