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7 years ago
"Killbot5000;c-1506415" wrote:
Hmmm... never took that into consideration... wonder why they fail? The damage output seems ok with Ezra and sabine.
Because they don’t have the passive TM buffs that some others get, and it’s too easy to control them. They have no way of resisting or countering enemy TM manipulation or debuffs in general. They do get cleanses, but they generally never get a chance to use them. Kanan is slow, and Chopper is easily ability blocked or stunned. They don’t have a pre-taunt to keep faster enemies from targeting whomever they choose. Ezra and Sabine can do decent damage, but they get quickly focused down because of the issues above. Phoenix is built to feed off hits from the opponent with protection regen and punish with counters. But the better arena squads have too much control and do way too much damage for that to work. It works great at lower levels before other squads get the upper tier abilities that really make them synergize. It just doesn’t work anymore once the higher tier abilities and legendary characters start to show up in arena.
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Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
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