Forum Discussion
MasterSeedy
5 years agoSeasoned Ace
Okay, so now we have a list of faction improvements. For any one of these factions the improvements won't take long. But for all of them it will take a very, very long time. So now we need to put these factions in a priority order and make an action plan. Which faction plans do we follow first? What else do we need to add to those faction plans (like a long term farm which doesn't fit into our immediate time frame, but we should start now ... like Geonosian Brood Alpha, for instance, and Zaalbar and Mission, to make sure that we do eventually finish, someday.
The factions which can be improved the most are:
Geonosians, who are completely transformed by the addition of Geonosian Brood Alpha. Unfortunately even though this is a huge change, it's very far away: it requires farming Brood Alpha from scratch. We'll have to add GBA to our list of Cantina Battles farms to get the big improvement. Short/medium term our improvements will be small.
Galactic Republic, who are also completely transformed by the addition of Padmé Amidala. You can probably unlock her now, but she requires a lot of rare gear and the rest of her team isn't ready yet. Of course we can pull Jedi Knight Anakin and Ahsoka from the primary Jedi squad, and Fives from clones, but we still need others. Grand Master Yoda is of little help since so much of his kit revolves around gaining Turn Meter%, and Padmé's leadership prohibits TM% manipulation (up or down). So for a full squad we need General Kenobi (from the Tank raid) and ideally one more toon than that, to replace Fives so that he can stay with the other clones. GR isn't close enough because of gear and other character issues, but it's a lot closer than Geos!
Empire, who are completely transformed by Emperor Palpatine's leadership skill, and gain another serious bump in power from Grand Admiral Thrawn who can keep tanks from taunting while the rest of your toons focus on the biggest threat, or just paralyze the biggest threat while the rest of your toons eliminate all the tanks and other distractions. Neither of these toons requires Kyrotech gear before the final piece of g12 gear the way Padmé unfortunately does, and you have a good number of other Empire toons already. On top of that, this helps get R2D2 who is a huge boost to the Rebel faction. So Empire can be completely transformed into a much better team, it benefits quickly, and spreads those benefits to another faction quickly. So for right now, Empire looks like our top priority.
Phoenix does not transform, and they are hard to gear, and generally they gain you very little in Arena or GAC or even Galactic War. Their two redeeming features are that they are useful in fleet (but not that useful to us, since our best ships are Dark Side) and that they can win Palpatine & Thrawn. Since Empire generally and Palp & Thrawn specifically are our top priorities so far, that means that whenever we run into a roadblock improving Palp and/or Thrawn, Phoenix will jump to the top of the priority list until we're powerful enough to overcome the current challenge & add that final star to each of those transformative Empire toons.
==========================================
Factions which gain smaller benefits or take much longer than the above squads:
1. Jedi: These have already been transformed by Bastila Shan. There isn't another transformation in the offing until gaining Jedi Knight Revan. Improving Jolee Bindo is worth it since his ability to revive all other Jedi is very nearly transformative, but the rest of this faction plan will have to be put on hold.
2. Rebels: Rebels don't transform until gaining CLS and Rancor Raid Han Solo (just "Raid Han") in the future. RH takes care of himself just by participating in raids, so that farm is passive and not something to worry about. CLS is not accessible until many characters which aren't 7* yet hit that 7* mark. Not only that, but one of those toons is R2D2 which requires Empire faction toons to complete its event. Therefore the Rebels have to come after the Empire.
3. Bounty Hunters: Bounty Hunters transform with the addition of Bossk, and he is a very, very long farm. We'll get that going, but there's no reason to invest in other improvements right now. We'll also farm Bossk's ship at the same time, and Bossk's ship gives us Jango for free. Once we have Bossk & Jango to 5* or 6*, we'll see where we are with the overall state of the inventory of characters and work them into the gear priority list. That will help us both in fleet and with our rebels by giving us access to Chewbacca.
4: First Order: This faction gains quite a bit by giving a zeta to Kylo Ren (Unmasked), but too many of the other toons are not ready. It wouldn't be the transformation we would hope for. The FO faction here is set up better for fleet, and that's how we'll use them until there's room in the farming plan for General Hux, Kylo Ren, First Order Stormtrooper, and First Order Executioner.
5. Ewoks: This faction never really transforms into something great with the addition of a single zeta'd character the way that other factions do. But they are necessary for C3PO, so we'll continue to farm the four valuable ewoks in the background to get ready for the C3PO event. When we have the characters all at or near 6*, we can start worrying about the gear.
6. Imperial Troopers: As stated above, this faction is capable of a fantastic transformation, but it requires more toons to get ready, and it requires General Veers at a survivable gear level since the transformative element is a Unique ability rather than a leadership. We will push the farming plan above if we can, but the general improvement plan with assigning gear etc. will have to wait.
The factions which can be improved the most are:
Geonosians, who are completely transformed by the addition of Geonosian Brood Alpha. Unfortunately even though this is a huge change, it's very far away: it requires farming Brood Alpha from scratch. We'll have to add GBA to our list of Cantina Battles farms to get the big improvement. Short/medium term our improvements will be small.
Galactic Republic, who are also completely transformed by the addition of Padmé Amidala. You can probably unlock her now, but she requires a lot of rare gear and the rest of her team isn't ready yet. Of course we can pull Jedi Knight Anakin and Ahsoka from the primary Jedi squad, and Fives from clones, but we still need others. Grand Master Yoda is of little help since so much of his kit revolves around gaining Turn Meter%, and Padmé's leadership prohibits TM% manipulation (up or down). So for a full squad we need General Kenobi (from the Tank raid) and ideally one more toon than that, to replace Fives so that he can stay with the other clones. GR isn't close enough because of gear and other character issues, but it's a lot closer than Geos!
Empire, who are completely transformed by Emperor Palpatine's leadership skill, and gain another serious bump in power from Grand Admiral Thrawn who can keep tanks from taunting while the rest of your toons focus on the biggest threat, or just paralyze the biggest threat while the rest of your toons eliminate all the tanks and other distractions. Neither of these toons requires Kyrotech gear before the final piece of g12 gear the way Padmé unfortunately does, and you have a good number of other Empire toons already. On top of that, this helps get R2D2 who is a huge boost to the Rebel faction. So Empire can be completely transformed into a much better team, it benefits quickly, and spreads those benefits to another faction quickly. So for right now, Empire looks like our top priority.
Phoenix does not transform, and they are hard to gear, and generally they gain you very little in Arena or GAC or even Galactic War. Their two redeeming features are that they are useful in fleet (but not that useful to us, since our best ships are Dark Side) and that they can win Palpatine & Thrawn. Since Empire generally and Palp & Thrawn specifically are our top priorities so far, that means that whenever we run into a roadblock improving Palp and/or Thrawn, Phoenix will jump to the top of the priority list until we're powerful enough to overcome the current challenge & add that final star to each of those transformative Empire toons.
==========================================
Factions which gain smaller benefits or take much longer than the above squads:
1. Jedi: These have already been transformed by Bastila Shan. There isn't another transformation in the offing until gaining Jedi Knight Revan. Improving Jolee Bindo is worth it since his ability to revive all other Jedi is very nearly transformative, but the rest of this faction plan will have to be put on hold.
2. Rebels: Rebels don't transform until gaining CLS and Rancor Raid Han Solo (just "Raid Han") in the future. RH takes care of himself just by participating in raids, so that farm is passive and not something to worry about. CLS is not accessible until many characters which aren't 7* yet hit that 7* mark. Not only that, but one of those toons is R2D2 which requires Empire faction toons to complete its event. Therefore the Rebels have to come after the Empire.
3. Bounty Hunters: Bounty Hunters transform with the addition of Bossk, and he is a very, very long farm. We'll get that going, but there's no reason to invest in other improvements right now. We'll also farm Bossk's ship at the same time, and Bossk's ship gives us Jango for free. Once we have Bossk & Jango to 5* or 6*, we'll see where we are with the overall state of the inventory of characters and work them into the gear priority list. That will help us both in fleet and with our rebels by giving us access to Chewbacca.
4: First Order: This faction gains quite a bit by giving a zeta to Kylo Ren (Unmasked), but too many of the other toons are not ready. It wouldn't be the transformation we would hope for. The FO faction here is set up better for fleet, and that's how we'll use them until there's room in the farming plan for General Hux, Kylo Ren, First Order Stormtrooper, and First Order Executioner.
5. Ewoks: This faction never really transforms into something great with the addition of a single zeta'd character the way that other factions do. But they are necessary for C3PO, so we'll continue to farm the four valuable ewoks in the background to get ready for the C3PO event. When we have the characters all at or near 6*, we can start worrying about the gear.
6. Imperial Troopers: As stated above, this faction is capable of a fantastic transformation, but it requires more toons to get ready, and it requires General Veers at a survivable gear level since the transformative element is a Unique ability rather than a leadership. We will push the farming plan above if we can, but the general improvement plan with assigning gear etc. will have to wait.
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