"Dxtrinc;d-172332" wrote:
If i am working towards the same team that the average player is working towards (palp/vader) how am I supposed to get ahead? We are doing the same thing lol
Yeah, basically.
To use a really simple example, if you had a paper, rock, scissors Arena in this game, you would pick paper and scan your opponents looking for rocks. So you're right. If you're working towards the same team as everyone else, it's just a foot race to see who can get there first, and that person will get the lion's share of rewards because they got there and were able to turn that couple days head start into an advantage that made their team better faster.
What you should theoretically be doing is working on the team that will beat the current meta team. Except that the meta in squad building games, especially ones that aren't free to play the way, say, Final Fantasy Tactics is free to play--you buy the game and then play it as many times as you want--isn't as robust as, say, a fighting game. So you can't predict what's coming down the pipeline.
That's why I always suggest that unless you're willing to spend a whole bunch of money on getting the newest hottest every time it comes out, that you should just farm whatever you like. Get the characters you want, gear them, play with them, do as well as you can and go as far as you can with them. Eventually you'll plateau around 200-100 in Arena, but you'll always be good in other areas of the game because you've got a deep, deep bench of characters that aren't meta, and new content is usually created with the intent of making non-meta characters useful.
I guess what I'm saying is that the real metagame is opting out of the Arena metagame.