"Firefoxx666;c-2153346" wrote:
Well its more about equally dividing the remains hp/prot, than dividing the damage between them, but in a single target case the math is basically the same.
Neither of your methods works for AOE damage, as you are talking about dividing and subtracting that damage, so better to think of it as adding all remaining hp/prot into one pool, then dividing that evenly. Ignore the damage factor.
I'm just talking about single target. I think it has to be somewhat about dividing the damage because if you had one with more stars and gear than another then the equalization would give the weak one a good deal more protection after he was damaged than before. That isn't right is it?