"shaun51422;c-2153499" wrote:
"Train;c-2153446" wrote:
My understanding of how it works:
Damage is computed against the individual (or each individual for an AOE). Hive mind equalization is computed on the sum of the remaining health and protection pool of alive units with hive mind.
Example:
100k Total Protection Pool
100k Total Health Pool
Geo A has 20k HP, 20k PP
Geo A receives 30k hit, now has 10k health. Hive mind kicks in: Total Health and Protection Pool is now 170k out of 200k.
100k/100k = 100%
70k/100k = 70%
All units with hive mind get full health and 70% protection. (May be slightly unequally distributed so that the total protection amongst all Geos equals 70k)
I think this is the same as what DuneFlint wrote above, right?
The math is different on theirs. They have the net loss as the same amount as the damage, give or take a coue protection. So attacking a weaker geo wouldn't make a difference. I really thought attacking a weaker one was more effective to reducing their pool, but i don't remember where i got that from, so they could very well be right and I'm wrong.