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- Ya didn't kinda see that coming?
"CCyrilS;c-1977985" wrote:
Ya didn't kinda see that coming?
Nope, thought my gears had it covered- ........you mean Relics increase Health and Protection???
- From R5 to R6 he gains 2754 Health and 0 Protection. While you're having no mods on him that are giving Max Health as a primary stat there's nothing to count in. Whatever you did, it was not the Relic upgrade that switched guard to someone else.
"Kisakee;c-1978046" wrote:
From R5 to R6 he gains 2754 Health and 0 Protection. While you're having no mods on him that are giving Max Health as a primary stat there's nothing to count in. Whatever you did, it was not the Relic upgrade that switched guard to someone else.
I went r4 to r6 , but I did also rearrange some mods off r2. Let me see!
CLS guard restored!!!- Case closed, nothing to see here. Move along citizen..
- A couple points before this gets closed:
1 you can know the stat changes from relics, gears, etc. BEFORE you add them.. it doesn't have to be a surprise.
2 mods still matter - Is it allowed to quote swgoh.gg at this point?
They show the stats of the toons very for each relic-tier...
https://swgoh.gg/characters/commander-luke-skywalker/relic-list/
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