Forum Discussion

Sochie00's avatar
7 years ago

Honest question - speed mods

Serious, legit question here.

The absolute key to this entire game is Speed Mods isn't it?

I mean, to the point that it should be called SW: Galaxy of Speed Mods. Amirite?

I've been playing since release practically, with an odd break here and there. And yet, even more so lately, I can't crack above 300 in Arena, and maybe 250 in Fleet Arena.

No matter the team, the synergy, or the strategy I put in, it's always:
Enter match
Other team gets 4-6 turns to my 1
Lose 2-3 characters/ships
Take a turn, do some damage
Other team finishes me off with 4-6 turns

It really feels to me that there is no meta, no strat, no comp that will work. It's just throw 5 random hard hitters together, but as long as they're decked out in max speed, it will win, synergy be damned.

Am I completely off base?
  • So what's the question? If speed mods are key?
    You're gonna do worse if you lack speed on your mods, however just having alot of speed doesn't guarantee success.
    Speed has always been a important stat in this game. People like to believe it's the mods that made speed more important than the other stats, but that was already the case long before there were mods in this game.
    The best thing about mods is that they're meta proof. Well, untill they release 6/7 pip mods.
  • "leef;c-1481639" wrote:
    You're gonna do worse if you lack speed on your mods, however just having alot of speed doesn't guarantee success.


    This.

    Speed mods are very, very important. You can have the hardest hitters in the game but if the other guy/gal goes first - repeatedly - and you never get a chance to let loose then you're dead. Bye bye.

    However...if you have a very poor team and the other has a very good team, speed mods won't save you.

    As with everything in this delightful, complex and intricate game - you should work on your speed mods, but you should work on many other things too.

  • Down at 250-300 rank in arena yes speed might be more prolific than synergy and meta toons. However in the top 50 its definitely more about synergy and Meta.
    The current EP lead Meta can have way less speed than the CLS and JTR Metas did and still crush them.
  • As others have said : there are workarounds when you aren't in the same speed tier than tour opponents but it isn't as straightforward as when you have the upper hand in speed.
    You have to carefully craft your team to have an answer to everything the enemy team throws at you

    For me the best answer is Rex Lead (I use him for all my fights except the latest : I'm less targeted when leaving a Palp team for defense), but Thrawn Lead may be good too (I didn't test him agains Palp Lead)
  • "Metasly;c-1483770" wrote:
    As others have said : there are workarounds when you aren't in the same speed tier than tour opponents but it isn't as straightforward as when you have the upper hand in speed.
    You have to carefully craft your team to have an answer to everything the enemy team throws at you

    For me the best answer is Rex Lead (I use him for all my fights except the latest : I'm less targeted when leaving a Palp team for defense), but Thrawn Lead may be good too (I didn't test him agains Palp Lead)


    Palp teams are a joke if use Thrawn lead and full Empire team.
  • "Hoffman72510;c-1480169" wrote:
    What's more annoying is the speed secondary drop rate. Let's say I do 3 mod refreshes a day which is roughly 25 tries. If I'm lucky I'll get 2-4 5 dot colored mods out of that and if I'm REALLY lucky I'll get 1 with speed secondary once a day, but it's usually every two days. Then to throw salt on the wound I swear to god maybe 1 out of 4 blue/purple mods will even hit speed ONCE, leaving me with a 500k cost 5 speed mod that I can resell for like 5k gold.

    Awesome.


    I get the same junk,Im also tired of seeing 3 star gold mods in the 5 star mod section,waste of a mod and energy
  • "jjkriv;c-1483975" wrote:
    "Hoffman72510;c-1480169" wrote:
    What's more annoying is the speed secondary drop rate. Let's say I do 3 mod refreshes a day which is roughly 25 tries. If I'm lucky I'll get 2-4 5 dot colored mods out of that and if I'm REALLY lucky I'll get 1 with speed secondary once a day, but it's usually every two days. Then to throw salt on the wound I swear to god maybe 1 out of 4 blue/purple mods will even hit speed ONCE, leaving me with a 500k cost 5 speed mod that I can resell for like 5k gold.

    Awesome.


    I get the same junk,Im also tired of seeing 3 star gold mods in the 5 star mod section,waste of a mod and energy


    During double drops I farmed mods. On first day I got 200 mods. Only three were good with speed secondary. Now it is really bad, grey and green only.