Forum Discussion
- 7* cap ship, I used tarkin before I had mil fal then ackbar and rebels made it easy.
Did 3* it with tarkin, ht, tie, tie advanced, reinforced by fo tie, silencer, slave and scimitar - I did it with 6* Executrix +3 Geo Ships. Reinforcement with Vader and Slave1
But i suggest you should go with:
Executrix
Geo Ship Soldier, Geo Ship Spy, Tooth
Reinforcement:
Vader, Sun Fac, Slave1
This should work for you "Larx;c-1908882" wrote:
I did it with 6* Executrix +3 Geo Ships. Reinforcement with Vader and Slave1
But i suggest you should go with:
Executrix
Geo Ship Soldier, Geo Ship Spy, Tooth
Reinforcement:
Vader, Sun Fac, Slave1
This should work for you
@Larx thank you. Maybe some of my ships/characters aren't developed enough because I couldn't even come close to winning, let alone 3*. Spy died quickly, and the Geos in general did little damage.- Gear up your pilots.
- Pilot gear makes a big difference, better ship & weak pilot will get beaten by weak ship and strong pilot.
- Those are challenging missions to 3* They are designed to make you need up your fleet more than find a strategy.
- HT, XB +1. XB will start with stealth, and will apply breach with basic to keep taunt up on HT. For your +1 you can either use someone fast enough to go before it dies (ITF, using its special on its first turn to gain foresight) or someone tanky enough to survive until HT gets taunt up. Then reinforce your two biggest damage dealers (Vader +1) to clear out the enemy fleet. Use Thrawn (or Tarkin if your Chimaera is no good) as your commander, spam those buffs. Another alternate method is use Slave 1 as your third in your starting lineup. If it survives, spam proton bomb to hit through all that protection up. Kylo’s Command shuttle as a reinforcement will help you get more proton bombs off.
"Dirty_Litle_Smuggler;c-1909432" wrote:
HT, XB +1. XB will start with stealth, and will apply breach with basic to keep taunt up on HT. For your +1 you can either use someone fast enough to go before it dies (ITF, using its special on its first turn to gain foresight) or someone tanky enough to survive until HT gets taunt up. Then reinforce your two biggest damage dealers (Vader +1) to clear out the enemy fleet. Use Thrawn (or Tarkin if your Chimaera is no good) as your commander, spam those buffs. Another alternate method is use Slave 1 as your third in your starting lineup. If it survives, spam proton bomb to hit through all that protection up. Kylo’s Command shuttle as a reinforcement will help you get more proton bombs off.
@Dirty_Litle_Smuggler I will give that a shot out of curiosity, thank you!
However I did manage 3* with this setup on attempt 1.
Reinforced with Scimitar then Ahsoka and was done before I need a third reinforcement.- Thanks for the help, everyone. :)
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.22,721 PostsLatest Activity: 27 days ago
Related Posts
Recent Discussions
- 4 days ago
- 6 days ago
- 12 days ago
- 13 days ago