Forum Discussion
8 years ago
"J7Luke;c-1289206" wrote:"JacenRoe;c-1289204" wrote:"J7Luke;c-1289198" wrote:"crzydroid;c-1289183" wrote:
Tenacity of Defender - Potency of Attacker = Chance to resist negative effect, with the caveat that this chance can never drop below 15%.
For raids, it can sometimes be helpful to put a character in who can land Tenacity Down, which will reduce the enemy to the 15% base chance of resist even if you have 0 potency.
Cool, thanks! That is exactly what I was wondering about.
I'm still unclear about one thing though: Do all debuffs rely on Potency? Like, if an ability says 80% chance to stun, does that mean there is exactly an 80% chance the enemy will get stunned, or there is an 80% chance to attempt to inflict stun and then an (tenacity - potency)% chance for the enemy to actually be stunned?
It's the later. 80% dice roll to even make the attempt. Then it does the potency/tenacity check to see what the next dice roll will be to see if the attempt sticks.
That's a rip-off, lol. I suspected as much, but it is really nice to know for sure. Thanks for the quick answer! Are there any debuffs that skip the potency/tenacity check?
Yes. Tenacity down always sticks. It can't be resisted. There are characters who have other debuffs that can't be resisted, but it will always say so in the description of the ability.
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
22,728 PostsLatest Activity: 2 months agoRelated Posts
Recent Discussions
- 3 days ago
- 7 days ago
- 10 days ago