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scuba75
2 years agoSeasoned Rookie
"Dwinkelm;c-2440666" wrote:"scuba;c-2440576" wrote:
You have to manually math it all.
Is there actually a way to do this? Please share the source if so :)
There is. I can try to dig it up later
Basically
Mastery x stat_modifier
if (stats.base) {
// calculate effects of Mastery on Secondary stats:
let mms = crTables.masteryModifierID ];
for (var statID in mms) {
stats.base = (stats.base || 0) + stats.base*mms;
}
}
below would be mms for str_attacker
6 and 7 is physical/special damage
{
"6": 26,
"7": 26,
"10": 2,
"11": 2,
"37": 3.6,
"38": 3.6
}
So for mastery increase of 1, physical damage would go up by 26
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