Forum Discussion
6 years ago
"VonZant;c-1791741" wrote:
But what else is necessary? Climbing is useful. My maxed zeta g12 scoundrels could hold top 30 after first Revan release. Now I'm lucky to break top 100. I can't climb because I cant beat him. (And yes I have Revan but I refuse to run him).
I feel for you that you cannot compete in arena with your maxed scoundrel team. Obviously that is a faction you really enjoy to play... but then imagine if the farm requirement for Qi'Ra was 4950 flushed character shards.
What i was trying to emphasise in my first post is, the investment into this team is much higher than most teams (i'd actually argue, more than any other team in this game) but it does not give enough return for that investment.
It's not just the gear and zetas and Marquee's. It's also the fact that grievous was the hardest character to farm in this game (pre-fleet shipments). I personally farmed him from march 2016 to october 2016 almost exclusively. My roster was pretty much put on hold for those 6-7 months to get him to 7* (yes it was boring, but he's my favourite starwars character so i was determined).
Personally I think difficulty to obtain should correlate directly with character power.
Now this rework is actually pretty good, and the Sep droid team as a whole is decent, but in my opinion it does not do justice to the effort and resources spent on this team. In my opinion, this team should be meta defining.
I'd like to suggest the following tweaks which would make this team much more competitive (bottom two have already been mentioned):
1. General Grievous Metalloid Monstrosity - Add a line which reads 'Additionally if General Grievous is marked when he falls below 100% health he moves this mark from himself to the healthiest droid'
2. B1 does not lose stacks to % based damage (traya's leader, grievous etc)
3. B2 Mow Down cannot be countered.
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