Forum Discussion
https://swgoh.gg/p/541448587/
while i'd appreciate the community's help and am grateful in advance, i'd like an answer from someone official as well as to whose brilliant idea it was to scale the bosses and not just stick with something fixed.
Also what scaling are you talking about? I see nowhere in the notes that he scales with your toons, that would be the first boss that I know of, that does that.
The big issue is your mods are terrible and you don't even have sets on them.
For mods to work, they need to be in their set. Speed, crit damage and offense need 4 mods of that type to grant the bonus, the rest need 2 mods each so start with that. Honestly you should use the basic mod option to assign mods to give you an idea what type each toon needs.
Those guides you watched, should have had mod suggestions, it doesn't seem like you took note of that section. DR should have your fastest speed mods, Basty should have speed too. HK and Ordo your best offense mods.
Attached is the breakdown of what the set bonus does, and your fastest speed mods which should go on DR as an example. All your arrows should be speed primary, that is the only shape that has speed as a primary and will always be +30 speed (+32 when 6*), (kudos for having a +25 speed arrow though, shame it is crit avoidance)
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