8 years ago
How to fix Chirrut and Baze (Chaze)
As pretty much everyone in the game knows, Chaze is op as crap. Just watch this video if you don't believe me.
https://www.youtube.com/watch?v=nPnS7kVmVd8&feature=youtu.be
This shouldn't be possible against a fully geared/modded empire team in the top 10 of arena. Because of this, they have to be nerfed. Just the 2 of them alone make so many other characters in the game pretty much useless (Ex: B2, Rex, Ackbar, Barris, and pretty much any healer). So here's my suggestions on how to nerf Chirrut and Baze, while still making them very viable in arena. First of all, change Chirrut's Resolute Endurance to be a leader ability. Unique abilities should not affect every ally or an entire faction. Instead, it should only affect a partner or just themselves (I know Cassian Andor also has a unique ability like this but this post isn't about him). This especially applies if the affect is game changing, as in Chirrut's case. So, changing Chirrut's Resolute Endurance to a leader ability doesn't necessarily mean he loses this affect in fights, but it definitely makes it more balanced since he will need to be the leader. Next thing to change for Chirrut is his As the Force Will. This ability is very op because it combines 2 very strong effects into 1 move: a health equalizer and a cleanse. So my fix to this would be to get rid of the cleanse part of this. Afterall, he is a "balanced attacker" and not a support or healer so why should he even have this ability in the first place? My fix for Baze would be to change his Unload ability so that it no longer removes buffs on enemies. This attack is still extremely good because empire enemies and non-buffed enemies still lose a massive chunk of their health, plus this is an AoE attack so this affect can hit multiple people. Another thing to note is that he even has another ability that removes buffs and inflicts the opposite effect, so losing this one effect on his AoE doesn't make him no longer viable in arena. So those are my fixes to make Chirrut and Baze more balanced, and in my opinion, still much stronger than 95% (if not higher) of all other characters in the game currently. My fixes also don't change how much damage they do, counter chance, health, speed or any stats like that. Feel free to post your opinion on this topic and if you agree or disagree with me. May the Force be with you, and have a Merry Christmas :)
https://www.youtube.com/watch?v=nPnS7kVmVd8&feature=youtu.be
This shouldn't be possible against a fully geared/modded empire team in the top 10 of arena. Because of this, they have to be nerfed. Just the 2 of them alone make so many other characters in the game pretty much useless (Ex: B2, Rex, Ackbar, Barris, and pretty much any healer). So here's my suggestions on how to nerf Chirrut and Baze, while still making them very viable in arena. First of all, change Chirrut's Resolute Endurance to be a leader ability. Unique abilities should not affect every ally or an entire faction. Instead, it should only affect a partner or just themselves (I know Cassian Andor also has a unique ability like this but this post isn't about him). This especially applies if the affect is game changing, as in Chirrut's case. So, changing Chirrut's Resolute Endurance to a leader ability doesn't necessarily mean he loses this affect in fights, but it definitely makes it more balanced since he will need to be the leader. Next thing to change for Chirrut is his As the Force Will. This ability is very op because it combines 2 very strong effects into 1 move: a health equalizer and a cleanse. So my fix to this would be to get rid of the cleanse part of this. Afterall, he is a "balanced attacker" and not a support or healer so why should he even have this ability in the first place? My fix for Baze would be to change his Unload ability so that it no longer removes buffs on enemies. This attack is still extremely good because empire enemies and non-buffed enemies still lose a massive chunk of their health, plus this is an AoE attack so this affect can hit multiple people. Another thing to note is that he even has another ability that removes buffs and inflicts the opposite effect, so losing this one effect on his AoE doesn't make him no longer viable in arena. So those are my fixes to make Chirrut and Baze more balanced, and in my opinion, still much stronger than 95% (if not higher) of all other characters in the game currently. My fixes also don't change how much damage they do, counter chance, health, speed or any stats like that. Feel free to post your opinion on this topic and if you agree or disagree with me. May the Force be with you, and have a Merry Christmas :)