8 years ago
I Discovered the Ultimate Fleet Arena team
The entire team is based around target locks. Here's the comp-
Fleet Commander- Mace's Endurance. The target lock synergies are fantastic with him, in a good match you're looking at 2 or 3 ultimate moves (damage inmunity) because of how many turns he gets. Also a lot of damage output because he's hitting so many targets that have target lock, and he provides a lot of survivability with taunts.
Crew:
Tie Advanced- a guaranteed target lock every time, and as long as he's alive those target locks aren't going away, makes DOTs, dispels, ability block, etc. Crucial to the lineup
Slave I- His basic is almost a guaranteed target lock because of the multi hit attack. By his 2nd turn, most enemy ships are going to be target locked, which means he's going to hit a lot of people and inflict a lot of abilty blocks with his crew ability.
First Order Tie- similar to Slave I, his basic is almost a guaranteed target lock, once the target locks are there you can keep reusing his special ability
Tie Fighter- basic will likely give you a target lock, buff immunity on his special is key against enemy tanks, and his dodges will help contribute to the massive amount of turns your capital ship gets
Biggs' X Wing- CRUCIAL to this team. Once the target locks are there, he's constantly taunting and regaining protection. I've had some rounds where he doesn't get defeated bc of the protection gain. He can also inflict his own target lock, and call assists.
Reenforcements:
Scimitar- Can be a clutch reenforcment if you need to save a dying ship by granting it stealth
Umbaran Starfighter- can inflict target lock and hit multiple targets with his special, and he can dispel target locked enemies (really helpful against enemy tanks who have target lock)
Ahsoka, Jedi Consular, etc- This one doesn't really matter. You likely won't need it, it's up to you what you use
How to play it-
On all your first turns, use your basic attacks to inflict as many different ships with target lock as possibly. Most people have Biggs on their team so make sure to target lock their highest damage dealing ships before the taunt goes up. If you do get a lot of target locks, just spam Mace's special ability, which will keep reducing his cooldowns and hit a lot of different enemies. For all your ships' second turns, focus on taking out highest threat targets first, and try to inflict buff immunity on their tank by using TFP's special. After you take out their threats it's pretty easy. Target lock all ships, focus on damage dealers (ahsoka, slave I, etc), wash, rinse and repeat.
Fleet Commander- Mace's Endurance. The target lock synergies are fantastic with him, in a good match you're looking at 2 or 3 ultimate moves (damage inmunity) because of how many turns he gets. Also a lot of damage output because he's hitting so many targets that have target lock, and he provides a lot of survivability with taunts.
Crew:
Tie Advanced- a guaranteed target lock every time, and as long as he's alive those target locks aren't going away, makes DOTs, dispels, ability block, etc. Crucial to the lineup
Slave I- His basic is almost a guaranteed target lock because of the multi hit attack. By his 2nd turn, most enemy ships are going to be target locked, which means he's going to hit a lot of people and inflict a lot of abilty blocks with his crew ability.
First Order Tie- similar to Slave I, his basic is almost a guaranteed target lock, once the target locks are there you can keep reusing his special ability
Tie Fighter- basic will likely give you a target lock, buff immunity on his special is key against enemy tanks, and his dodges will help contribute to the massive amount of turns your capital ship gets
Biggs' X Wing- CRUCIAL to this team. Once the target locks are there, he's constantly taunting and regaining protection. I've had some rounds where he doesn't get defeated bc of the protection gain. He can also inflict his own target lock, and call assists.
Reenforcements:
Scimitar- Can be a clutch reenforcment if you need to save a dying ship by granting it stealth
Umbaran Starfighter- can inflict target lock and hit multiple targets with his special, and he can dispel target locked enemies (really helpful against enemy tanks who have target lock)
Ahsoka, Jedi Consular, etc- This one doesn't really matter. You likely won't need it, it's up to you what you use
How to play it-
On all your first turns, use your basic attacks to inflict as many different ships with target lock as possibly. Most people have Biggs on their team so make sure to target lock their highest damage dealing ships before the taunt goes up. If you do get a lot of target locks, just spam Mace's special ability, which will keep reducing his cooldowns and hit a lot of different enemies. For all your ships' second turns, focus on taking out highest threat targets first, and try to inflict buff immunity on their tank by using TFP's special. After you take out their threats it's pretty easy. Target lock all ships, focus on damage dealers (ahsoka, slave I, etc), wash, rinse and repeat.