Forum Discussion
7 years ago
"Crazymatt77;c-1612885" wrote:"Bulldog1205;c-1612684" wrote:
My idea in another thread was to essentially have her grant stacking offense/crit damage/TM to NS allies for being hit without dying (it was more complicated, but that was the main point).
That would make her useful at higher gears. But, doesn't give enough reason to gear her up because of how useful the paper zombie is. Her kit needs to be changed in a way that makes a fully geared zombie better than any other gear level zombie.
If you set the bonus high enough it will be better to keep zombie alive than kill her off. Here was my exact post in another thread (sorry for everyone who has read this in 3 threads now).
“Zombie gains defense% equal to 0.002% of her protection. When zombie is damaged she gains plague that cannot be resisted. Zombie does not spread plague during her turn. At the start of her turn, she inflicts unresistsble plague on a random enemy one time for each instance of plague on zombie. When zombie reaches full health she grants all NS allies 3% offense and crit damage (stacking) and 5% TM for each instance of plague dispelled.”
Now maybe those numbers aren’t high enough. I can’t test it. But at some point it’s better having a good zombie. Ventress may not stack as high, but having crit damage to multiply that offense bonus would be huge and giving Talia more offense would make her able to heal even more.
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