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- Another thing is that you can run an Ima-Gun Di Counter team for your last Arena mission of the day.
So even if he's not your cup of tea on offense, you can still use him on Defense and pray for RNG. - Sorry to spam this thread, but a couple notes:
1) After the level cap increase, Ima-Gun Di will begin adding 25% Counter damage. Which is good because the worst-hitting characters in the game are Jedi.
2) Aayla's Counter is rising to 80%. (Technically Ima-Gun Di wouldn't be buffing her 35%. Just FYI.)
http://www.swgohcantina.com/ima-gun-di/
http://www.swgohcantina.com/aayla-secura/ - We don't discuss his passive ability a lot. But it's good too. He gains +2,1K HP for three turns after he's been critted. Passive heals can add up really well with other heals.
- Anyone notice a drop in counter frequency since the update?
- Once I get to lvl 80 I plan on getting him. At the very least he will wreck certain GW teams, I already have a lot of jedi levelled up between 60- 70 and geared.
"Akster;318678" wrote:
Once I get to lvl 80 I plan on getting him. At the very least he will wreck certain GW teams, I already have a lot of jedi levelled up between 60- 70 and geared.
FYI, he takes a lot to gear, 353,300 creds and 775 violet gear. Good luck!
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Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
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