Forum Discussion

CG_Kozispoon's avatar
8 years ago

Imperial Probe Droid- Kit Reveal

Equipped with an array of sensors and telemetry hardware, this reconnaissance probot will quickly complete its mission and, if necessary, self-destruct to obscure the mission protocols. His character shards will be earned through nodes in Territory Battles (darkside).


Basic: Precision Blasters

FINAL TEXT: Deal Physical damage to target enemy with an 80% chance to Expose them for 2 turns

Special 1: Detect

FINAL TEXT: Dispel all buffs on all enemies with a 75% chance to inflict Target Lock for 2 turns. Then, remove 5% Turn Meter from Target Locked enemies. This attack can't be Evaded. (Cooldown 4)

Special 2: Self-Destruct

FINAL TEXT: Imperial Probe Droid instantly defeats itself and can't be Revived. Deal massive damage to target enemy. Deal Physical damage to enemies, equal to 30% of their Max Health. Expose all Target Locked enemies for 2 turns. This attack can't be Evaded. While Imperial Probe Droid has full Health, or has no active allies, this ability cannot be activated (cooldown of this ability is set to 1 and can't be reduced)

Unique: Imperial Logistics

FINAL TEXT: Imperial Probe Droid has +50% Max Health. At the end of each Droid ally turn, at the end of each Empire ally turn, and at the end of each Rebel enemy turn, Imperial Probe Droid gains 3% Turn Meter. While Imperial Probe Droid is active Target Locked enemies can't gain buffs, and have -25% Evasion.
  • "TuncBlack;c-1355880" wrote:
    I hope this Combination will work.
    Palpatine use healt still,
    Thrawn use tm change
    imperial probe droid use self destruct.

    Bye Bye CLS or Kenobi :)


    That should work, I faced a team with GK, Barriss, Talzin, R2 and CLS. Talzin used her special and inflicted plague on the probe so it took health based damage and I was able to annihilate Barriss on IPD's first turn.
  • "RogerMoore_007;c-1355868" wrote:
    "aclbosox;c-1355232" wrote:
    What are the recommended mods for this character?


    4 x HE mods
    2 x Incendiary mods


    With WP Primaries and Shrapnel secondaries.
  • IPD needs a slight fix, his self destruct isn’t good enough, I spent money to unlock him at launch, slowly geared him up, to where he is now, g11 6* , he’s almost g12 7* I’m short of 20 shards...

    Anyway he does 99,999 damage.. that’s not enough to kill a tank, Sion, Sith Trooper today both survived the attack, so it’s a useless toon, what’s the point on having a droid that blows up and doesn’t give an advantage ?..

    Please increase damage to 120k+