Forum Discussion
9 years ago
Thats a nice one. Here's how it works, I assume:
- Deal Physical damage to target enemy and deal 35% more damage for each enemy suffering a debuff. Inflict Tenacity Down for 2 turns on a Critical Hit.
His basic deals a lot of damage because with the ewoks and ugnaught in the team, all the adds will have debuffs usually ! More damage then normally, since you got 7x35% max bonus instead of the 5 times against a normal-sized enemy group. And he'll be called to assist by the Jawas.
- Deal Physical damage to all enemies with a 80% chance to inflict Buff Immunity for 2 turns. Inflict Ability Block on the primary target for 1 turn.
His special should really help with the special buff the adds get. Or do you use it at the start to make them immune to it for a while ?
- At the end of each of his turns, for each debuffed enemy, TIE Fighter Pilot gains 10% Turn Meter and has a 35% chance to gain Foresight for 1 turn.
So if everybody is debuffed, he'll get 70% turn meter after each attack, thats fast !
- Deal Physical damage to target enemy and deal 35% more damage for each enemy suffering a debuff. Inflict Tenacity Down for 2 turns on a Critical Hit.
His basic deals a lot of damage because with the ewoks and ugnaught in the team, all the adds will have debuffs usually ! More damage then normally, since you got 7x35% max bonus instead of the 5 times against a normal-sized enemy group. And he'll be called to assist by the Jawas.
- Deal Physical damage to all enemies with a 80% chance to inflict Buff Immunity for 2 turns. Inflict Ability Block on the primary target for 1 turn.
His special should really help with the special buff the adds get. Or do you use it at the start to make them immune to it for a while ?
- At the end of each of his turns, for each debuffed enemy, TIE Fighter Pilot gains 10% Turn Meter and has a 35% chance to gain Foresight for 1 turn.
So if everybody is debuffed, he'll get 70% turn meter after each attack, thats fast !
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