Forum Discussion
Vaderizer
7 years agoSeasoned Ace
It's you.
You can't just level any random ships and expect to do well. Further, you can't just copy someone's top fleet and then throw it on auto. You need to think about all the mechanics in play, especially if Hound's Tooth is in the mix. Here's an example:
My starting fleet is TIE Silencer, First Order TIE, and Hound's Tooth under Executrix. All maxed (except a few ability levels on Executrix) with G12 pilots. That part's not an example, that's my actual fleet, for reference. So you know I'm not just making stuff up to give you a hard time.
Let's say I'm up against the fairly-common fleet you mentioned: Vader, Biggs, TIE. And let's say the enemy capital is Chimaera. Now, I know that TIE and Vader both drop a ton of target locks, and every time a target lock hits, Biggs is going to taunt.
I'll get one hit off max on Vader or TIE before Biggs gets a taunt, and the enemy's first reinforcement is likely to be Hound's Tooth or Slave 1, so by the time I chew through all those taunts, Chimaera will have used its heal and that one hit will be wasted. So instead, I'm just going to turn all my guns on Biggs right away. It seems counterintuitive, because he's going to be healing while I beat on him, but I can damage him faster than he regains protection, so I can usually have him dead by the time that second tank comes into play.
Also, I'll usually land a hit with Silencer when Biggs is under 50% TM, meaning it will have advantage and I can drop a big fat torpedo crit on Hound's Tooth when it swoops in, making it much easier to deal with.
Now let's say I'm up against a mirror-match: Silencer, FO Tie, Hound's Tooth. I'm going to play this one much different, because HT doesn't passively gain taunts like Biggs does. Now I can stun him and go straight for the TIE - I'm going to ignore the Silencer, because it actually can take a few hits and it gains offense and turn meter when it does. I also have to be careful because even if I stun HT, it gains turn meter when its allies take damage. So where I'd normally use my first capital move to fire Executrix's AOE for AB/Expose, instead I'm going to use its crappy basic on HT to ensure it doesn't get a second turn before I've killed that TIE. That also puts Tenacity Down on it, making it easier to land a second stun so I can keep picking off weaker targets.
All that is just for the opening move, nevermind reinforcements. You need to plan the match out, because without mods, everything is much more evenly matched than squad arena and therefore much more likely to be decided by an unlucky dodge or resist. If you're trying to make it to the top of your fleet shard, brute force just isn't going to work.
You can't just level any random ships and expect to do well. Further, you can't just copy someone's top fleet and then throw it on auto. You need to think about all the mechanics in play, especially if Hound's Tooth is in the mix. Here's an example:
My starting fleet is TIE Silencer, First Order TIE, and Hound's Tooth under Executrix. All maxed (except a few ability levels on Executrix) with G12 pilots. That part's not an example, that's my actual fleet, for reference. So you know I'm not just making stuff up to give you a hard time.
Let's say I'm up against the fairly-common fleet you mentioned: Vader, Biggs, TIE. And let's say the enemy capital is Chimaera. Now, I know that TIE and Vader both drop a ton of target locks, and every time a target lock hits, Biggs is going to taunt.
I'll get one hit off max on Vader or TIE before Biggs gets a taunt, and the enemy's first reinforcement is likely to be Hound's Tooth or Slave 1, so by the time I chew through all those taunts, Chimaera will have used its heal and that one hit will be wasted. So instead, I'm just going to turn all my guns on Biggs right away. It seems counterintuitive, because he's going to be healing while I beat on him, but I can damage him faster than he regains protection, so I can usually have him dead by the time that second tank comes into play.
Also, I'll usually land a hit with Silencer when Biggs is under 50% TM, meaning it will have advantage and I can drop a big fat torpedo crit on Hound's Tooth when it swoops in, making it much easier to deal with.
Now let's say I'm up against a mirror-match: Silencer, FO Tie, Hound's Tooth. I'm going to play this one much different, because HT doesn't passively gain taunts like Biggs does. Now I can stun him and go straight for the TIE - I'm going to ignore the Silencer, because it actually can take a few hits and it gains offense and turn meter when it does. I also have to be careful because even if I stun HT, it gains turn meter when its allies take damage. So where I'd normally use my first capital move to fire Executrix's AOE for AB/Expose, instead I'm going to use its crappy basic on HT to ensure it doesn't get a second turn before I've killed that TIE. That also puts Tenacity Down on it, making it easier to land a second stun so I can keep picking off weaker targets.
All that is just for the opening move, nevermind reinforcements. You need to plan the match out, because without mods, everything is much more evenly matched than squad arena and therefore much more likely to be decided by an unlucky dodge or resist. If you're trying to make it to the top of your fleet shard, brute force just isn't going to work.
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