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15 Replies
- crzydroid5 years agoHero (Retired)
"DarjeloSalas;c-2180426" wrote:
"crzydroid;c-2180418" wrote:
I feel like there are a ton of exposing characters.
In any case, I was sorting my mods to look at this, and I guess I do see some hit health that's 1,000+. It's just a lot of them were on low speed, which is probably why I didn't notice it could get that high. In any case, I found some where health hit 3 times and protection only rolled twice, and the protection value was still higher.
Anyway, if people are going to make an argument out of it, I'm willing to conceded that health and protection secondaries are equally important after speed and offense. Which honestly isn't saying much. I feel like it's
Speed...........................................Offense..Everything Else
I think flat health / flat protection are the weaker outcome once toons are in relic territory. Once they’re up there, more of them benefit from %health than %protection.
Mind you, if a toon really needs health, there’s a high chance you’re using %health primaries, in which case you won’t have %health as a secondary anyway!
That's possibly true for high relics.
But absolutely agree with the second paragraph. I'm not sure that any secondaries besides speed and maybe offense really give you that much. So it's kind of a weird thing to argue about.
Yes absolutely.- Dont Ignore defense in that health/protection debate! Defense secondaries can be quite nice sometimes.
- scuba755 years agoLegendUntil you have hit enough mods with the 20+ speed secondary to mod all the units you use in the various game modes that need speed, I think chasing anything else is a waste at this point, especially with how rare the mats are. Speed is king and mods are forever the real "meta."
- I would if it has offense %. A 24/26 with 3-4+% offense is nasty
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