Forum Discussion
7 years ago
"Vertigo;c-1703178" wrote:"jejuzang;c-1702995" wrote:
Just wait til i run my zQGJ (L), zJolee, zGMY, zBarris, zHyoda in Arena. You want to talk about annoying?
But in all seriousness, yes it is. There needs to be some toons with a passive that prevents reviving *cough Nihilus cough*
Or better yet put it on a different character so that there's more options to get around revives. Currently the only ways to stop revives are Nihilus, Death Trooper, Jango & Boba, and sometimes Isolate (Only stops revives that happen immediately like Sion's self revive, doesn't stop later revives by abilities like Jolee's etc.). That's only 4 (sometimes 5) characters that can stop revives and they can only stop revives one at a time (except for Jango if he manages to AOE multiple people to death on his turn).
Personally I vote that Wampa's zeta on Furious Foe should add that any enemy defeated by wampa while it has that Healing Immunity debuff can't be revived. But they're definitely not going to update wampa anytime soon.
Another source of Deathmark would also be nice.
Yes,
Even changing the rules of arena maybe would work too. Similar to how Raids have checks and balances to prevent long battles why cant Arena? After 3 minutes there are no more revives, after 4 minutes no more healing.
Of course those arent actually propositions, as they werent thought out but the idea is the same. As time goes down, make the stage smaller so to speak.
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