Forum Discussion
8 years ago
Not only should they give flat gear for challenges, they should increase the RNG drop in missions, especially Hard Nodes.
Additionally, they should look to reworking what is dropped per challenge. Higher tier challenges should drop gear that folks need. Yes, I understand that I have used upwards of 200 of the intelligence binoculars, but I still have 600 sitting around derping. And that's ONLY because I've been farming Tier III for so long to get the +10 tactics plugs.
As the game has developed, the average gear level changes. I understand the need to preserve gear grinds for newer players. That being said, there is no reason why the RNG on needed gear drops should not increase as you increase in level. Level adding a modifier for gear drops would greatly assist in gearing folks without it taking the grind away. Make it such that it is a sliding scale of +x drops based on quality of gear.
For instance,
Level 20 folks should probably have an increased chance to get +1 or +2 white drops.
Level 50, blue. Their chance for +2 or maybe even +3 white drops increases
Level 80, Purple, increase the above.
Level 85, gold. Increase the above.
And the increase doesn't have to be something insane. It doesn't even have to be a flat additional piece. But if a level 85 player had an extra 30% chance for an orange to drop from a normal mode (or even just hard-mode) node, I guarantee, gear would be much easier but still challenging to obtain.
Additionally, they should look to reworking what is dropped per challenge. Higher tier challenges should drop gear that folks need. Yes, I understand that I have used upwards of 200 of the intelligence binoculars, but I still have 600 sitting around derping. And that's ONLY because I've been farming Tier III for so long to get the +10 tactics plugs.
As the game has developed, the average gear level changes. I understand the need to preserve gear grinds for newer players. That being said, there is no reason why the RNG on needed gear drops should not increase as you increase in level. Level adding a modifier for gear drops would greatly assist in gearing folks without it taking the grind away. Make it such that it is a sliding scale of +x drops based on quality of gear.
For instance,
Level 20 folks should probably have an increased chance to get +1 or +2 white drops.
Level 50, blue. Their chance for +2 or maybe even +3 white drops increases
Level 80, Purple, increase the above.
Level 85, gold. Increase the above.
And the increase doesn't have to be something insane. It doesn't even have to be a flat additional piece. But if a level 85 player had an extra 30% chance for an orange to drop from a normal mode (or even just hard-mode) node, I guarantee, gear would be much easier but still challenging to obtain.
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