Forum Discussion
9 years ago
I was thinking about the exact same thread the other night and amazingly one was already created
I really like your ideas just putting a couple things I think would work for Jango as a Tank out there
a unique called - 'hired gun' or 'the highest bidder'- It would allow Jango to get the full leader benefit from any leader. I think I saw @BentWookiee mention something like this for all bounty hunters, I think it was good idea and could be used for one in particular. Anytime the leader is hit he has a 50% chance to taunt for one turn and 50% to counter attack. Anytime the leader drop under 100% health he taunts and counters. These counter start at 50% damage and eventually get to 100% damage. If the leader is boba he has a 100% counter any time he is hit.
Basic attack - % chance to put offense down on target, % chance to put offense down on a second enemy as well (like Daka stun) Edit: if target already has offense down, call an assist or put another debuff (maybe DoT or buff block).
Special attack - his cable attack that traps OB1 - medium damage stuns target and if Boba or clones are present call one of them for an assist attack, if Boba is called he uses his 'execute' special attack (which will remove the stun, but do extra damage). Cooldown for execute is not affected and Boba can use it again his next turn if it wasn't already used or the cooldown is done.
Just some thoughts
I really like your ideas just putting a couple things I think would work for Jango as a Tank out there
a unique called - 'hired gun' or 'the highest bidder'- It would allow Jango to get the full leader benefit from any leader. I think I saw @BentWookiee mention something like this for all bounty hunters, I think it was good idea and could be used for one in particular. Anytime the leader is hit he has a 50% chance to taunt for one turn and 50% to counter attack. Anytime the leader drop under 100% health he taunts and counters. These counter start at 50% damage and eventually get to 100% damage. If the leader is boba he has a 100% counter any time he is hit.
Basic attack - % chance to put offense down on target, % chance to put offense down on a second enemy as well (like Daka stun) Edit: if target already has offense down, call an assist or put another debuff (maybe DoT or buff block).
Special attack - his cable attack that traps OB1 - medium damage stuns target and if Boba or clones are present call one of them for an assist attack, if Boba is called he uses his 'execute' special attack (which will remove the stun, but do extra damage). Cooldown for execute is not affected and Boba can use it again his next turn if it wasn't already used or the cooldown is done.
Just some thoughts
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