Forum Discussion
"Dgreaser;565167" wrote:
It wasn't nerfed. Its just calculated a different way.
Gonna be up front and say I can't tell if this is sarcastic or not. I'm giving the benefit of the doubt cause either way it made me lol.- They raised the Tenacity on them. (thus the resists)
Just put some Potency-mods on Engineer and he will perform. - This is my problem:
"Miniaturized Detonator: Apply a Detonator to target enemy that detonates after 1 turn, dealing damage." - One of HIS turns
"GamorreanBard;565786" wrote:
This is my problem:
"Miniaturized Detonator: Apply a Detonator to target enemy that detonates after 1 turn, dealing damage."
I think that's good. Makes 88 do more damage due to his unique.- Its 1 turn of the one applied to. so when you hit someone with detonator he will have 1 go and then next time before he can go it detonates. so they would all (or most of them) detonate at the same time
"ItsJarJarBinkz;565959" wrote:
"GamorreanBard;565786" wrote:
This is my problem:
"Miniaturized Detonator: Apply a Detonator to target enemy that detonates after 1 turn, dealing damage."
I think that's good. Makes 88 do more damage due to his unique.
it's 20% per enemy suffering negatived status effect, not per effect."boellefisk;566209" wrote:
"ItsJarJarBinkz;565959" wrote:
"GamorreanBard;565786" wrote:
This is my problem:
"Miniaturized Detonator: Apply a Detonator to target enemy that detonates after 1 turn, dealing damage."
I think that's good. Makes 88 do more damage due to his unique.
it's 20% per enemy suffering negatived status effect, not per effect.
Still you can plant detonators on each enemy not just one. In my encounters when it comes to JE basic i plant it on enemy I want to attack last, some with CC or when I'm afraid next hit won't kill some DPS toon but it will triger RG. Taking it all in consideration I think his basic has lots of potential uses but is quite unreliable without potention mods."Capt_Rex;566220" wrote:
"boellefisk;566209" wrote:
"ItsJarJarBinkz;565959" wrote:
"GamorreanBard;565786" wrote:
This is my problem:
"Miniaturized Detonator: Apply a Detonator to target enemy that detonates after 1 turn, dealing damage."
I think that's good. Makes 88 do more damage due to his unique.
it's 20% per enemy suffering negatived status effect, not per effect.
Still you can plant detonators on each enemy not just one. In my encounters when it comes to JE basic i plant it on enemy I want to attack last, some with CC or when I'm afraid next hit won't kill some DPS toon but it will triger RG. Taking it all in consideration I think his basic has lots of potential uses but is quite unreliable without potention mods.
That's kind of what I said myself earlier in this thread. :smile:
Use it on Rey to give her -25% offense, and use it on those who don't have negative status modifiers to give 88 +20% damage. That's what I use it for. It's too unreliable for anything else, especially since the detonation os so extremely slow that the enemy it is plantet on will most likely be long dead when it explodes, if it even sticks to begin with.
Putting potency on him might be worth it for raids, but not for anything else."Hannle;566204" wrote:
Its 1 turn of the one applied to. so when you hit someone with detonator he will have 1 go and then next time before he can go it detonates. so they would all (or most of them) detonate at the same time
If you are playing a board game and someone finishes his move and hands you the dice is that your turn? If they accidentally hand them to wrong person, would you not say "excuse me, my turn was next". You wrote the awkward phrase "have 1 go", and you know the proper phrase is "take 1 turn".
Other effects that state they last two turns, do exactly that. Negative status effects that are for two turns wear off after a character attacks twice, not three times. SMH
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