Forum Discussion
7 years ago
I’m not talking about the wording in the gsme. I know the kit does not say outright they can not be revive. I’m talking about the list of positive status effect the forum post says that isolate prevents.
Isolation: Can't gain buffs*; can't attack or gain positive effects out of turn; allies can't attack or gain positive effects during this unit's turn. Used against Raid Bosses: Can't gain buffs; characters attacking this unit gain Critical Damage Up and Health Steal Up for 1 turn
*Positive effects include:
Turn Meter Gain
Health Recovery
Protection Recovery
Assist Attack
Buffs
Revive <———————————————-
Ally Dispel
Health Equalization
Cooldown reduction
Sense revive is on the list as a positive effect and you can only be revived after the unit has been killed. Revive should be prevented while that unit is isolated.
Unless it’s wasn’t supposed to be included from the start. And if that’s the case it needs to be changed to avoid confusion.
Isolation: Can't gain buffs*; can't attack or gain positive effects out of turn; allies can't attack or gain positive effects during this unit's turn. Used against Raid Bosses: Can't gain buffs; characters attacking this unit gain Critical Damage Up and Health Steal Up for 1 turn
*Positive effects include:
Turn Meter Gain
Health Recovery
Protection Recovery
Assist Attack
Buffs
Revive <———————————————-
Ally Dispel
Health Equalization
Cooldown reduction
Sense revive is on the list as a positive effect and you can only be revived after the unit has been killed. Revive should be prevented while that unit is isolated.
Unless it’s wasn’t supposed to be included from the start. And if that’s the case it needs to be changed to avoid confusion.
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