Thanks for your help. I am going to save this and other posts and thread in general to keep going over it :)
"Kai_Mulai;c-1464818" wrote:
In addition to the above, a “good” mod is typically defined as one with a speed increase on it. While the general mod types (the picture on the mod and where you get it, like “health” or “potency”) can matter somewhat, the primary and secondary specs are much more important. Arrow-shaped mods are the only ones that can have speed primaries. A 5 star arrow mod with a speed primary will give 30 speed when it’s leveled up all the way. You should have these “speed arrows” on every single character you regularly use.
30 speed sounds like it would be very good. If I am able to find one of those mods in the challenges or events that give them out like the palp event did.
"Kai_Mulai;c-1464818" wrote:
For all the other mod shapes, speed is going to only show up as a secondary characteristic. A good rule to follow is: when you first get a mod, it’s only worth keeping and upgrading if it has 5 stars and it has speed somewhere on it. Sell everything else or put them on your weaker unused characters for a higher power rating.
So far I have only made sure its gold from level one and 5 stars, but some weaker characters like ewoks that I never use but are needed for events could get some use out of them I guess.
"Kai_Mulai;c-1464818" wrote:
For ones with speed secondaries, you can level them up gradually to see how good they’ll get. Every 3 levels (level 3, 6, 9, and 12), a mod will either upgrade an existing secondary or add a new one. Here’s where the colors come in. A grey mod starts with no secondaries and will add a new one when it gets to each of the levels I said. Unless it’s a speed arrow, sell or offload all your grey mods because they’re not worth upgrading. A green mod has 1 secondary skill showing, a blue mod has 2 showing, a purple has 3 showing, and a gold has all 4 showing. The number of skills showing when the mod is level 1 is also the number of chances to upgrade one of those skills. The upgrade process is random, so you won’t know which skill will be upgraded until you upgrade the mod. Upgrading mods all the way to max is expensive (half a million credits per mod), so don’t do it unless you have a keeper.
I wont keep anything less than gold, maybe purple for weaker characters I never use, but I think it depends on how you test your characters and where you use them, for example on raids my characters drop off like flies a lot depending on who I use, my weaker phoenix can last longer than my g12 stronger jedi characters which my phoenix are mostly g8
Using galactic war battles I win easily even without mods.. arena I can do ok, but I am using dark siders with the plan to replace them with either night sisters, phoenix or maybe a baze/kenobi team when the time comes with wedge,biggs, leia, depending on what works well.
"Kai_Mulai;c-1464818" wrote:
Speed is king. Mods with 1-5 speed are low level and you could put them on your second- or third-string characters. 6-10 speed is ok for some of your first string characters if you don’t have anything better. 11-15 speed is good and mods with that amount should go on your first string characters. And mods with 16-20 speed are amazing and should go on your top characters only.
I tried to focus on speed mod packs only and added any five dots I got to ezra but the second time I purchased a pack I got no five dots and sold them all.
"Kai_Mulai;c-1464818" wrote:
In addition to speed, look at the primary characteristic for each mod to figure out which character might benefit most from that mod. Got a character that dies fast? Give them health and protection primaries. Not doing enough damage? Offense, critical damage, and critical chance primaries can fix that. Need to land more debuffs? Potency is where it’s at. When you mod your characters, you can see the effects of the mods you have on them. Mix and match to find the best fit. And this is where the mod types come in. If you have a certain number of mods equipped on a character that are the same type, the character gets a bonus. If those mods are all max level, the bonus is increased. Again, play around with these to see what works best.
It seems that mods are better than gear levels as I have weaker g8 ezra which is stronger than a g12 charter, but is that because its kit fisto? I thought Yoda would be my best going by what I thought was good in the movies lol and did not focus on any good characters.
Phoenix/rebels/resistance is my main focus atm, but the main goal is to get all of them to g12 and good gear eventually.
"Kai_Mulai;c-1464818" wrote:
Lastly, let’s talk about farming mods. You unlock mods by completing mod battles, but you just need to get through all of them once. After you finish the last tier of mod battles, never go in there again. You farm mods from mod challenges. Each type, except health, requires five 5 star characters of a certain faction to finish the third tier of the challenge. You need to 3 star those third tier challenges to farm mods. Once you have done that, you can use sim tickets to farm mods. We’ve already talked about the mods you want and the ones you don’t, so you know what to look for. Now let’s talk about time and energy. Based on my experience, it will take an average of roughly 800 cantina energy spent in order to get one good mod. In order to get a full complement of 30 good mods for your arena team, that’s 24,000 cantina energy spent. And that’s going to take weeks to get. But by going through the process, you will make your arena team much better, and you will climb higher in ranks than you have ever been before. The characters with good and even fair or low level mods will be better in all aspects of the game. So it’s worth doing. But know that it’s going to take a while to do.
I have a few that are not three starred all the way to the last tier, but also a few that are. speed mods are not one of them and I am working on a few of the characters that are needed like rey, R2 and eventually finn, but it does feel like its going to take forever to do, especially since my main focus has been levelling up to 7 stars/unlocking and getting the gear as high as I can for as many characters as possible, rather than focusing on a team like I am doing now.
"Kai_Mulai;c-1464818" wrote:
Personally, I will farm a character from cantina energy and then farm mods for a week. Then another character, then more mods. That way I keep getting more good mods, and mods can be rearranged so if I change my arena team tomorrow, I can move all my existing arena mods (my best ones) from my old arena team to my new one. Mods are one of the best parts of the game because they truly allow you to customize and personalize each character as you want.
That is a good plan. I have all the cantina battles three starred atm but I am working on getting them all to 7 stars. 1/1 week farming on each, but with the amount of energy you need to get anything good do you get much within that time?
They do make all the difference to your characters and without them your squads are close to useless even with g12, but everyone is adding zetas now, but i think zetas are easy to use and understand compared to mods :cold_sweat:
"Kai_Mulai;c-1464818" wrote:
Good luck and happy mod farming!
Thanks!!!