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6 years ago

Kit Reveal: Cara Dune




UNIT NAME: Cara Dune
ALIGNMENT: Light
CATEGORIES: Light side, Tank, Rebel, Scoundrel
A Scoundrel/Rebel Tank who gains benefits when being led by either.



ABILITIES:

Basic: BAR ROOM BRAWLER

FINAL TEXT: Deal Physical damage to target enemy. If there is a Scoundrel ally in the leader slot, Cara Dune gains Stealth until the end of her next turn. If there is a Rebel ally in the leader slot, Cara Dune loses Stealth and gains Taunt for 2 turns.

Special 1: IMPROVISED STRATEGY (Cooldown 2)

FINAL TEXT: Cara Dune gains Potency Up for 1 turn then deals Physical damage to all enemies and removes 50% of their Turn Meter. Empire enemies are Stunned for 1 turn.

Unique 1: INFILTRATOR

FINAL TEXT: While Stealthed, Cara Dune has +100% critical chance and +50% critical damage. When Cara Dune loses Taunt, she gains Stealth for 1 turn at the start of her next turn.

Unique 2: EX-REBEL SHOCK TROOPER

FINAL TEXT: (ZETA) Cara Dune gains Critical Hit Immunity for 2 turns and +100% Turn Meter whenever an Empire enemy is defeated, and half that amount for non-Empire enemies. If Cara Dune has Potency Up when she is defeated, she is revived with 50% of her Max Health and gains Potency Up for 1 turn.

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