CG_SBCrumb
7 years agoNew Spectator
Kit Reveal: Carth Onasi
UNIT NAME: Carth Onasi
ALIGNMENT: Light
CATEGORIES: Light Side, Old Republic, Attacker
Old Republic soldier that excels at clearing waves of enemies
ABILITIES:
Basic: RAPID SHOT
FINAL TEXT: Deal Physical damage to target enemy and inflict a Damage Over Time effect for 2 turns. This attack deals 10% more damage for each Damage Over Time effect on that enemy.
Special 1: JUST KEEP SHOOTING (Cooldown 4)
FINAL TEXT: Deal Physical damage to all enemies and gain Offense Up for 2 turns. For each Critical Hit this attack scores, Carth gains 15% Turn Meter.
Leader Ability: SOLDIER OF THE OLD REPUBLIC
FINAL TEXT: (ZETA) Old Republic allies gain 30% Potency, Tenacity and Critical Avoidance. Whenever an enemy is inflicted with a Damage Over Time effect, all Old Republic allies recover 3% Health and Protection.
When an Old Republic ally uses their Basic ability during their turn, they have an 80% chance to call another Old Republic ally to assist, dealing 50% less damage (limit once per turn).
Unique 1: SOLDIERS TRAINING
FINAL TEXT: While attacking, Carth gains 10% Offense for each active enemy and Old Republic ally. Whenever Carth defeats an enemy, he gains 10% Critical Chance and Critical Damage (stacking), and the cooldown of Just Keep Shooting is reset.
ALIGNMENT: Light
CATEGORIES: Light Side, Old Republic, Attacker
Old Republic soldier that excels at clearing waves of enemies
ABILITIES:
Basic: RAPID SHOT
FINAL TEXT: Deal Physical damage to target enemy and inflict a Damage Over Time effect for 2 turns. This attack deals 10% more damage for each Damage Over Time effect on that enemy.
Special 1: JUST KEEP SHOOTING (Cooldown 4)
FINAL TEXT: Deal Physical damage to all enemies and gain Offense Up for 2 turns. For each Critical Hit this attack scores, Carth gains 15% Turn Meter.
Leader Ability: SOLDIER OF THE OLD REPUBLIC
FINAL TEXT: (ZETA) Old Republic allies gain 30% Potency, Tenacity and Critical Avoidance. Whenever an enemy is inflicted with a Damage Over Time effect, all Old Republic allies recover 3% Health and Protection.
When an Old Republic ally uses their Basic ability during their turn, they have an 80% chance to call another Old Republic ally to assist, dealing 50% less damage (limit once per turn).
Unique 1: SOLDIERS TRAINING
FINAL TEXT: While attacking, Carth gains 10% Offense for each active enemy and Old Republic ally. Whenever Carth defeats an enemy, he gains 10% Critical Chance and Critical Damage (stacking), and the cooldown of Just Keep Shooting is reset.