"CG_SBCrumb;d-188538" wrote:
Leader Ability: SOLDIER OF THE OLD REPUBLIC
FINAL TEXT: Old Republic allies gain 30% Potency, Tenacity and Critical Avoidance. Whenever an enemy is inflicted with a Damage Over Time effect, all Old Republic allies recover 3% Health and Protection.
When an Old Republic ally uses their Basic ability during their turn, they have an 80% chance to call another Old Republic ally to assist, dealing 50% less damage (limit once per turn).
Unique 1: SOLDIERS TRAINING
FINAL TEXT: (ZETA) While attacking, Carth gains 10% Offense for each active enemy and Old Republic ally. Whenever Carth defeats an enemy, he gains 10% Critical Chance and Critical Damage (stacking), and the cooldown of Just Keep Shooting is reset.
Should the zeta be for his leader ability and not his unique? Level 8 of his unique only adds 5% crit chance and crit damage, but level 8 for his leader ability adds the health and protection recovery.