"SparkyBurns;c-2071064" wrote:
"Legend91;c-2071022" wrote:
Overall I really like it but I just can't understand why it has such underwhelming specials. Outside the 2 obvious abilities to always use (ultimate + reinforce) it seems to be far more appealing to use it's basic and call Silencer to assist than using one of the two specials. Could've definitely used some mass assist or some team cleanse there (maybe on that AoE special since it has a CD of 4 so it should have way more impact than it actually does).
Would you say a better option is a Malevolence fleet? In short I am close to maxing out Negotiator and need to figure out my next focus
Malevolence is definitely the better overall option for pvp. The Finalizer is great as an offense option to beat those Ackbar fleets in GAC / TW.
For the future raid we'll have to see which of the 2 offense monsters (Malevolence, Finalizer) is going to be performing better. Both have an increadible dmg potential with Melevolance now having all Vultures assisting on buzz droided enemies (not to forget the Geo Spy swarm attack with all the overcharge on the field - that's just brutal) and the Finalizer ramping up Silencers dmg through the roof (with killing several hunted enemies and getting the full 5 stack bonus for +125% CD I could see the Silencer delivering 1mio+ crits with his special).