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CG_Doja_Fett's avatar
4 years ago

Kit Reveal: Kyle Katarn






UNIT NAME: Kyle Katarn
ALIGNMENT: Light Side
CATEGORIES: Light Side, Attacker, Rebel, Rebel Fighter, Jedi
A Force-sensitive Rebel operative and Jedi Knight

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ABILITIES:

Basic: THIS SHOULD BE INTERESTING



FINAL TEXT: Deal Physical damage to target enemy twice. If it's Kyle Katarn's turn, inflict Ability Block for 1 turn; otherwise, deal damage a third time.

Special 1: JUST A GUY WITH A LIGHTSABER (Cooldown 3)


FINAL TEXT: Deal Physical damage to target enemy twice. If the target has Force Influence, the second instance of damage deals 75% more damage. All allies gain Critical Chance Up and Potency Up for 2 turns.

Jedi Knight: The first instance of damage deals 75% more damage; all Rebel Fighter allies recover 50% Health and Protection

Special 2: POWER OF THE VALLEY (Cooldown 3)


FINAL TEXT (ZETA): Dispel all debuffs on Rebel Fighter allies. Rebel Fighter allies gain Defense Up and Speed Up for 2 turns. Deal Physical damage to all enemies and inflict Force Influence on target enemy for 2 turns, which can't be copied.

Jedi Knight: Inflict Force Influence on all enemies for 2 turns

Force Influence: Can't assist, counter attack, or gain buffs (raid bosses and Galactic Legends: -30% Counter chance.)

Unique: BLUE MILK RUN
FINAL TEXT (OMICRON): At the start of each encounter, Kyle Katarn gains 10% Turn Meter for each other Rebel Fighter ally.

Whenever a Rebel Fighter ally attacks out of turn, they gain 12% Offense (stacking, max 60%) until the end of their next turn.

Whenever Kyle Katarn attacks out of turn, he gains a stack of Force Connection until the end of battle, which can't be copied, dispelled, or prevented (stacking, max 10 stacks).

When Kyle Katarn reaches 10 stacks of Force Connection, he resets his cooldowns, loses all stacks of Force Connection, and gains Jedi Knight until the end of the battle which can't be copied, dispelled, or prevented.

At the start of the encounter, if the enemy leader is a Sith, Rebel Fighter allies have +50% Defense and Tenacity, and +25% Max Health until the end of the encounter.

Force Connection:+2% Defense and Offense

Jedi Knight: Kyle Katarn and Rebel Fighters gain 50% Defense and Offense; can't gain Force Connection. This bonus applies to Jedi allies in Territory Battles

While in Territory Battles: Enemies can't gain bonus Turn Meter and Force Influence can't be resisted. When Kyle Katarn attacks out of turn, he gains an additional stack of Force Connection, and the bonuses of Jedi Knight also apply to other Jedi allies. At the start of each encounter, all Jedi and Rebel Fighter allies gain 75% bonus Protection until the end of the encounter. At the start of each encounter, Kyle Katarn gains 10% Turn Meter for each other Jedi ally.

44 Replies

  • "HeroWithNoFear;c-2318421" wrote:
    "Ultra;c-2316741" wrote:
    What animations were people expecting for Lord Vader, really?

    Spin his lightsaber in a circle 10 times before striking with it??

    He doesn't showcase much in his battle vs Kenobi, but I think his animations are fine

    Some characters (Kyle Katarn) have more content to create animations from (two entire games)


    I want to see your comment when Darth Talons animations come up. CG said there were not much resources to look at it, only comics so i'm really curious about the INSPIRATION and CREATIVITY about her animations and kit. Those are the things Lord Vaders kit and animations lack of (The most important character in Star Wars Universe).


    Well her kit is out and Kyle's animations are still some of the best this game has. :D
  • "KKatarn;c-2318874" wrote:
    "HeroWithNoFear;c-2318421" wrote:
    "Ultra;c-2316741" wrote:
    What animations were people expecting for Lord Vader, really?

    Spin his lightsaber in a circle 10 times before striking with it??

    He doesn't showcase much in his battle vs Kenobi, but I think his animations are fine

    Some characters (Kyle Katarn) have more content to create animations from (two entire games)


    I want to see your comment when Darth Talons animations come up. CG said there were not much resources to look at it, only comics so i'm really curious about the INSPIRATION and CREATIVITY about her animations and kit. Those are the things Lord Vaders kit and animations lack of (The most important character in Star Wars Universe).


    Well her kit is out and Kyle's animations are still some of the best this game has. :D


    Yes, but there's something in Kyle's passive stance (from the character menu) that i don't like. I think it's the hip's inclination: it's more like it is a bored guy waiting for his turn in the supermarket than a jedi knight with a lightsaber. It's not a "ready to action" pose, nor a waiting one. I'll think i'll open a thread in the feedback area when I'll got some spare time to gather some references, just to share some constructive ideas :)
  • Descento's avatar
    Descento
    Rising Adventurer
    4 years ago
    What's the best team for KK ? Considering that Mon Mothma is not a 'Rebel Fighter' ? Does it matter much?
  • "Korban;c-2319687" wrote:
    What's the best team for KK ? Considering that Mon Mothma is not a 'Rebel Fighter' ? Does it matter much?

    He will give a MM team a lot of buffs. Also he should hit really hard together with JK Luke and HYoda between the undispelled buffs and the double/triple attacks.

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