(Basic) Crushing Blow.
Deal physical damage to enemy, if this is the first attack Maul used this turn, Maul gains 1 stack of Anguish (Stacking, 5 max) and if it crit hits, Maul gains another stack. Anguish: Takes damage at the start of their turn equal to 2% max health for each stack of Anguish and gain offense equal to damage taken until the end of their turn. This character cannot be defeated by this damage.
(Special 1) Fervent Rush (zeta) (Cooldown 3)
Dispel buffs from target enemy, deal physical damage to all enemies and inflict Offense down for 2 turns. This attack deals 5% more damage for each buff dispelled. Maul gains 2 stacks of Anguish (stacking, 5 max) if an enemy was defeated Maul gaines max stacks of Anguish.
(Special 2) Seething Rage (zeta) (Cooldown 0)
Deal true damage to target enemy and inflict buff immunity for 2 turns, if Maul has 5 stacks of Anguish, increase targets cooldown by 2 (Excluding GL and Raid bosses.) Maul loses 1 stack of Anguish and takes a bonus turn. This attack can't be countered. Each time this ability is used, it deals 60% more damage on subsequent uses and increases by an additional 60% until Maul uses a different ability during his turn. This ability cannot be used if Maul doesn't have any stacks of Anguish.
(Leader) Usurper
Mandalorian allies have +5% max health per Mando ally at the start of battle and +25% offense. At the start of battle, if Maul is in the leader slot and not the ally slot, Mandalorian's in the leader slot gain 1 stack of Mand'lor (max stacking 2) until they're defeated, which can't be copied, dispelled, or prevented. When an ally with Mand'lor is defeated, the character that defeated them gains 1 stack of Mad'lor. There can't be more 2 effects in battle. Mandalorian allies deal 20% more damage when targeting an enemy with Mand'lor. When there are 2 Mand'lor buffs on the ally side, Mandalorian allies deal 50% more damage during their turns.
Mand'lor: Mandalorian allies assist dealing 50% less damage when an ally with this buff uses an ability. At the start of their turn, dispel all debuffs on the healthiest Mandalorian ally without Mand'lor, and that ally gains taunt and 100% defense until the end of that turn.
Defeating this character will grant Mand'lor to the character that defeated them, if they're defeated by a status effect, Mand'lor will not be granted to anyone.
(Unique) Bound by Hatred (zeta)
Maul's attack are unavoidable, and he has +15% offense. At the start of battle, Maul gains Frenzy and retribution for 2 turns, and 3 stacks of Anguish (stacking, max 5), if there is an enemy Kenobi, Maul gains max stacks of Anguish. While Maul has 3 or more stacks of Anguish, he is immune to stun and ability block. When he has 5 stacks, he ignores taunt and is always critically hit by enemies.