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3 years ago
"Altzair;c-2340824" wrote:"Dianora;c-2340161" wrote:UNIQUE: The Sweet Spot
FINAL TEXT: At the start of battle, if all allies are Resistance, the StarFortress is immune to critical hits for 1 turn. The StarFortress gains Taunt for 1 turn if an ally with Deflector Shield receives damage from an enemy. If the StarFortress loses Taunt it gains Taunt for 1 turn if it didn't already have Taunt and if another Resistance ally has Deflector Shield. While the StarFortress has Taunt it has 100% counter chance.
- Is this whole paragraph only active if all allies are Resistance or just the first sentence?
- Does this require all your RIs to also be Resistance or just starting ships?
- Why give Star Fortress one turn of conditional crit immunity when Raddus already unconditionally gives two turns?
3. Probably in case you use it under a different cap ship but still use a full Resistance ship start
It's interesting that they put an ability on a character just for Galactic Challenges. It's futureproofing.
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