Oh my. Empire is getting a lot of love.
For CG standards, this is the 3rd time this year that Empire got a serious boost. Vader rework speaks for itself. Piett took Troopers from a C level team to a DR/SEE counter, and now this guy. I actually like how specific the conditions of his lead are for the extra stat boost, because it's pretty clear we are being encouraged to build 2 Trooper teams and it seems obvious to me what they should look like.
Squad 1: Veers lead, Starck, Piett, Snowtrooper, either tank (I'd slot Shoretrooper in with this squad, I'll explain my reasoning in a bit).
Squad 2: Moff Gideon lead, Range Trooper, Magmatrooper, DT, Stormtrooper.
Squad 1 is all about stacking maximum offense quickly. They don't need as much crowd control (such as DT's buff cleanse) because once The Emperor's Trap is high enough (and Veers+Starck+Piett ensure the tm train gets going and keeps going) it doesn't really matter who you're hitting first. Shoretrooper provides healing, Veers provides prot recovery, multiple AOEs on the team, Snowtrooper to bring the pain.
Squad 2: Gideon modded for speed/potency. Magmatrooper provides a bit of utility with his tm removeal grenade, but mostly gets a huge offense boost. DT provides health steal (replacing Shore's healing), Range Trooper provides prot recovery. Stormtrooper--if you go for his zeta, which I did lmao--seems like he would benefit from those revives. If AV stacks offense from Zombie dying over and over, I don't see why Stormtrooper wouldn't benefit from his buddies eating the dust one time per battle, but I could be mistaken.