"AM2Rainman;c-2148220" wrote:
I think the real plan for her is to use rebel fighters and try to use abilities that don't damage to call in 3/4 other assists that do 55% damage after they all had the damage increased by the 8% per Rebel Fighter/Mon Mothma, or try to attack a character with foresight. Initial attack does zero damage but the attacks afterwards could hit big when combined. Considering Mon Mothma deals no damage, the assisting characters could hit really hard in the end every time it's her turn even without the Rebel Trooper assisting.
Yeah, based on that it leaves me thinking Mon Mothma needs offense and health mods with speed secondaries, and everyone else modded for health and CC.