Forum Discussion

CG_SBCrumb's avatar
CG_SBCrumb
New Spectator
4 years ago

Kit Reveal: Maul





UNIT NAME: Maul
ALIGNMENT: Dark Side
CATEGORIES: Dark Side, Attacker, Leader, Mandalorian, Unaligned Force User
Unrelenting attacker that uses his anguish to crush his foes.

------

ABILITIES:

Basic: CRUSHING BLOW



FINAL TEXT: Deal Physical damage to target enemy. If this is the first attack Maul used this turn, Maul gains 1 stack of Anguish (stacking, max 5) and if it critically hits, Maul gains another stack of Anguish.

Anguish: Takes damage at the start of their turn equal to 2% of their Max Health for each stack of Anguish and gains that much Offense until the end of their turn; this character can't be defeated by this damage

Special 1: FERVENT RUSH (Cooldown 3)



FINAL TEXT: (ZETA) Dispel all buffs on the target enemy. Deal Physical damage to all enemies and inflict Offense Down for 2 turns. This attack deals 5% more damage for each buff dispelled.

Maul gains 2 stacks of Anguish (stacking, max 5), if an enemy was defeated by this attack Maul instead gains the maximum stacks of Anguish.

Special 2: SEETHING RAGE (Cooldown 0)



FINAL TEXT: (ZETA) Deal true damage to target enemy and inflict Buff Immunity for 2 turns. If Maul has 5 Anguish, increase target enemy's cooldowns by 2 (excludes raid bosses and Galactic Legends). Maul loses 1 stack of Anguish and takes a bonus turn. This attack can't be countered.

Each time this ability is used, it deals 60% more damage on subsequent uses and increases by an additional 60% until Maul uses a different ability during his turn.

This ability can't be used unless Maul has Anguish.

Leader: USURPER

FINAL TEXT: Mandalorian allies have +5% Max health for each Mandalorian ally at the start of battle and +25% Offense.

At the start of battle if Maul is in the Leader slot and not the ally slot, Mandalorians in the Leader slot gain 1 stack of Mand'alor: (stacking, max 2) until they are defeated, which can't be copied, dispelled, or prevented. When a character with Mand'alor is defeated, the character that defeated them gains Mand'alor until they're defeated. There can't be more than two Mand'alor effects in battle.

Mandalorian allies deal 20% more damage when they target an enemy with Mand'alor . While there are two Mand'alor buffs on allied characters, all Mandalorian allies deal 50% more damage during their turn.

Mand'alor: Mandalorian allies assist dealing 50% less damage when this character uses an ability during their turn; at the start of every turn, dispel all debuffs on the healthiest Mandalorian ally without Mand'alor and that ally gains Taunt and +100% Defense until the end of that turn; defeating this character will grant Mand'alor to the character that defeated them; if this character is defeated by a status effect, Mand'alor will not be granted to anyone

Unique: BOUND BY HATRED
FINAL TEXT: (ZETA) Maul's attacks are unavoidable and he has +15% Offense.

At the start of battle, Maul gains Frenzy and Retribution for 2 turns and 3 stacks of Anguish (stacking, max 5), if there is an enemy Kenobi, Maul instead gains the maximum stacks of Anguish.

While Maul has 3 or more stacks of Anguish, he is immune to Stun and Ability Block. While Maul has 5 stacks of Anguish, he ignores Taunt and is always critically hit by enemy attacks.

About SWGOH Strategy & Tips

Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.22,721 PostsLatest Activity: 4 hours ago