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CG_Doja_Fett's avatar
4 years ago

Kit Reveal: Ninth Sister




UNIT NAME: Ninth Sister
ALIGNMENT: Dark Side
CATEGORIES: Tank, Leader, Inquisitorius, Empire, Unaligned Force Userr
A ruthless member of the feared Inquisitorius who will stop at nothing in her hunt for the Jedi.

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ABILITIES:

Basic: TOO EASY


FINAL TEXT: Deal Physical damage to target enemy. Then, deal Physical damage again, dealing 40% more damage. Inflict 1 stack of Purge (max: 6) on target enemy for the rest of the encounter. If the target is a Jedi, this inflicts a second stack of Purge and can't be resisted.

Special 1: NOT WORTH MY TIME (Cooldown 4)


FINAL TEXT: Deal Physical damage and consume all stacks of Purge on target enemy. For each stack of Purge removed, inflict that many Damage Over Time effects on target enemy for 1 turn and Ninth Sister gains that many Heal Over Time effects for 1 turn. If the target is a Jedi, dispel all of their buffs.

Special 2: GROUND POUND (Cooldown 4)


FINAL TEXT (ZETA): Deal Physical damage to all enemies and inflict Daze, Defense Down, and Potency Down for 2 turns, which can't be resisted by Jedi. Ninth Sister gains Taunt for 2 turns. For each enemy inflicted with Purge and damaged by this ability, Ninth Sister gains 10% Defense (stacking, max 50%) for 2 turns.

Leader: CAN'T STOP THE EMPIRE
FINAL TEXT (ZETA/OMICRON): Allies are immune to Speed limiting effects. Whenever an enemy gains bonus Turn Meter, all Inquisitorius allies gain 2% Potency and 2% Tenacity (stacking) for the rest of the encounter. If that enemy is a Jedi, they have a 50% chance to gain a stack of Purge (max: 6) until the end of the encounter.

While in Territory Wars: All Empire allies gain 20% Defense and all Inquisitorius allies are immune to Ability Block and Stun.

Unique: IT'S JUST A SCRATCH
FINAL TEXT: For each other Empire ally present at the start of battle, Ninth Sister gains 5% Defense, Max Health, and Tenacity; these effects are doubled for Inquisitorius allies. Each time another Empire ally is damaged by a critical hit, she gains Taunt and 50% Critical Avoidance for 1 turn, and Empire allies gain 20% Critical Avoidance for 1 turn. If the ally is also an Inquisitorius, Ninth Sister recovers 5% Health.

25 Replies

  • The Jedi faction must be the hated faction in SWGOH. So many "anti-jedi" skills around hahaha!
  • They better get some kind of buff with a better lead. It was a chore getting through the marquee. What a slog
  • perfidius44's avatar
    perfidius44
    Seasoned Newcomer
    4 years ago
    "Pariah_Anchorite;c-2336621" wrote:
    They better get some kind of buff with a better lead. It was a chore getting through the marquee. What a slog


    There is no point judging out how powerful an inquisitor is as long as we don’t have the full squad. Patience, padawan.
  • "Starslayer;c-2336667" wrote:
    "Pariah_Anchorite;c-2336621" wrote:
    They better get some kind of buff with a better lead. It was a chore getting through the marquee. What a slog


    There is no point judging out how powerful an inquisitor is as long as we don’t have the full squad. Patience, padawan.


    This goes without saying. What I can say is that was a horrible showcase of their power and in no way entices me
  • "Pariah_Anchorite;c-2336689" wrote:
    "Starslayer;c-2336667" wrote:
    "Pariah_Anchorite;c-2336621" wrote:
    They better get some kind of buff with a better lead. It was a chore getting through the marquee. What a slog


    There is no point judging out how powerful an inquisitor is as long as we don’t have the full squad. Patience, padawan.


    This goes without saying. What I can say is that was a horrible showcase of their power and in no way entices me


    Hey, at least this time the enemy team remembered they had a Cleanse like they would in the wild so they can wipe away those hard-earned Purge stacks. For 2nd Sis Chirrut just forgot.

    But yeah, that was a very meh performance. Goes with a meh kit and meh Purge use.

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