"Aceantarctic;c-1889440" wrote:
Honestly most Cg's decisions (I'd say around 60-80%) screw people over, wherever it's in big or small ways, so that combined with Cg's past history with the game and the fact Ea own them (which isn't going to help them) I think it's understandable that most will look at what they do through a negative lens first and not give them the benefit of the doubt
You're doing it again.
You're using loaded language to ascribe malice without cause.
The devs have to make and manage the game environment and the economy. They have to set up the obstacles to be overcome. This isn't anyone being "screwed." This is game design.
Any time you make a decision across the scale of the entire game of any significance, it will be more advantageous to some people than others. That isn't anyone being screwed. That's just the game existing. Someone would be just as disadvantaged by inaction.
They also have the job of creating the obstacles and challenges in the game. Yes, that means making things hard, and so that you can't necessarily swing it immediately but you can work at it and get there. That's how making gameplay works. That's not screwing anyone, it's just content.
As for managing the economy? Sometimes, that means turning knobs up. Sometimes that means turning knobs down. And they get turned up
way more often than down; we get far more stuff than we did when I joined, that's for sure. But still, nobody is getting screwed.