"YaeVizsla;c-1889815" wrote:
The devs have to make and manage the game environment and the economy. They have to set up the obstacles to be overcome. This isn't anyone being "screwed." This is game design.
Any time you make a decision across the scale of the entire game of any significance, it will be more advantageous to some people than others. That isn't anyone being screwed. That's just the game existing. Someone would be just as disadvantaged by inaction.
They also have the job of creating the obstacles and challenges in the game. Yes, that means making things hard, and so that you can't necessarily swing it immediately but you can work at it and get there. That's how making gameplay works. That's not screwing anyone, it's just content.
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it will be more advantageous to some people than others" and being at a disadvantage is similar to being screwed, to the point where some people could almost consider and use them exchangeable terms
With mobile games, new content/releases is bound to "screw" someone and leave them in an less than optimal position (could be due to something as simple as "not enough credits" or something more deep) though eventually most will learn, do the things needed/required and get into a good position, maybe not in advantageous position compared to the rest of the players but not one where they're at a disadvantageous position that screws them and leaves them comfortable with their progress, since that's the nature of these games, to (hopefully) learn, build and grow
Honestly though I can't see this convo going anywhere else but in circles, plus we're in completely different time zones for the most part so this is just going to be inconvenient if it continues so lets just understand most of eachother's points, agree to disagree with the rest and move on to better things, like preparing for our guilds for Geonosis and the challenge (and hopefully fun) it brings and chilling with our guildmates in the mean time