"Dramaticularius;c-2246759" wrote:
"CG_SBCrumb;d-242594" wrote:
Wrecker gains 1 stack of Fury for each Clone Trooper and each Bad Batch ally. Whenever Wrecker gains Stealth, he dispels it and gains Taunt for 1 turn.
Whenever Wrecker takes damage from an enemy, he gains 1 stack of Fury. At 10 stacks, he loses all stacks of Fury and gains Furious for 2 turns, which can't be copied, dispelled, or prevented. When Wrecker gains Furious, he gains Taunt for 1 turn.
Furious: Abilities gain additional effects; can't gain Fury
Starting with 4 or 5 Fury, Wrecker doesn't stun anyone for at least a turn. But as soon as he do, noone attacks him for 2 turns, so Furious runs out and need to be gained again, which probably won't happen in just a single round. So no endless stun it seems.
Let's assume we'll get a fifth BB character, and we have a full, five-man BB team. Based on the wording, Wrecker starts with 10 Fury. 1 for each BB, and each BB is a Clone Trooper as well, so double that. The description has no "other" in it, as it has in "Dauntless Commando" either, so Wrecker gets Fury for himself as well. Having 5 BB (and 5 Clone trooper) in the team is exactly 10 Fury, so he starts in Furious state, which means he starts with Taunt, and can AoE stun in his opening turn.
What is most interesting, is that he cannot gain Fury in Furious state, and he taunts when he is Furious, so I'm not sure, how the Fury management will work with him.