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CG_SBCrumb
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6 years ago

Kit Rework: CT-21-0408 "Echo"



UNIT NAME: CT-21-0408 "Echo"
ALIGNMENT: Light
CATEGORIES: Light Side, Support, 501st, Clone Trooper, Galactic Republic
Clone Trooper Support that automatically assists allies and can dispel all enemy buffs

Old Text Highlighted in Red
Updated Text Highlighted in Green

ABILITIES:

Basic: Supporting Fire


FINAL TEXT(OLD): Deal Physical damage to target enemy and grant 20% Turn Meter to another random ally with less than 50% Turn Meter.
FINAL TEXT(UPDATED): Deal Physical damage to target enemy and grant 15% Turn Meter to another random ally with less than 50% Turn Meter. This attack deals 15% more damage if Echo has Critical Damage Up.

Special 1: EMP Grenade (Cooldown 4)


FINAL TEXT(OLD): Deal Special Damage to all enemies and Dispel all positive status effects on them.
FINAL TEXT(UPDATED): Deal Special damage to all enemies and dispel all buffs on them. Stun all Droid enemies.

Unique 1: Copy That (Previously Follow-Up)


FINAL TEXT(OLD): Whenever another ally uses a Basic ability during their turn, Echo has a 30% chance to Assist, dealing 40% less damage. This Assist chance is doubled if the attacking ally is a Clone.
FINAL TEXT(UPDATED): Whenever another Clone Trooper or 501st ally uses their Basic ability during their turn, Echo assists. Whenever another Clone Trooper or 501st ally critically hits an enemy, Echo's next attack will be a critical hit.

Unique 2: Domino Squad (Previously By the Book)


FINAL TEXT(OLD): Clone allies recover 7% of their Max Health whenever they use a Basic ability. This effect can't trigger more than two times before their next turn, and is disabled if Echo is defeated.
FINAL TEXT(UPDATED): (ZETA) Clone Trooper and 501st allies have +20% Critical Chance. When an enemy evades an attack from a Clone Trooper or 501st ally, Echo deals damage to them equal to 20% of their Max Health, which can't be evaded.

If Fives is present, Echo deals 100% more damage when Fives is Taunting, or has +100% Defense when Fives is not Taunting.

35 Replies

  • Thanks!

    Echo gets a nice bump

    I can see why they would reduce damage for 5s since he can get +100% offense when not taunting with Echo around so that decision makes sense

    I’m guessing Rex got a damage reduction on basic because his special is too strong (albeit a 4 turn cooldown) and they didn’t want him to be a damage dealer in both abilities?
  • "Ultra;c-1948440" wrote:
    Thanks!

    Echo gets a nice bump

    I can see why they would reduce damage for 5s since he can get +100% offense when not taunting with Echo around so that decision makes sense

    I’m guessing Rex got a damage reduction on basic because his special is too strong (albeit a 4 turn cooldown) and they didn’t want him to be a damage dealer in both abilities?


    All of echos damage is down. Was the nice bump a bump down lol
  • @Ultra you are seeing it wrong.

    Echo and Rex their dmg went down on basic and special. Fives dmg on special went down a bit but he got quite a boost on basic

    Rex basic old: 4590-5072 new: 3517-3887
    Rex special old: 5649-6243 new: 4943-5463

    5s basic old: 3841-4245 new: 6263-6892
    5s special old: 6014-6646 new: 5737-6339

    echo basic old: 5354-5916 new: 4283-4733
    echo special old: 6777-7489 new: 5421-5991
  • @WitnessedJarl not to mention a sloppy rehash of echos basic when they realised how stupid they are .
    15% to a random ally who has less than 50% TM . Should of made it10% to the ally with the lowest TM 15% for 501st or clones ,that way you will actually see it work.
    most of the time all other Ally's are over 50%TM and it's just not effective .
    Lowest TM makes sure there are no loops as you are boosting from the bottom up

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